
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by RenderLab·Workflow
Images © RenderLab. Used for product review; image policy.
Earns its place in the superhive library by turning throwaway viewport angles into reusable, named bookmarks, with a one-click path to a real camera when a framing is worth keeping.
SnapView captures the entire viewport state in Blender — position, rotation, lens, and even the shading and overlays — and stores it as a named bookmark. Whenever you want that angle again, apply the bookmark and the view snaps back to it. If the framing works, you can turn a saved bookmark into an active camera in one click.
The bookmarks live in the 3D View N-Panel as a clean, lightweight list, where you can rename entries inline and assign color tags to group work such as WIPs, finals, close-ups, and wides at a glance. The add-on is non-destructive: it doesn't touch your models or materials, only restoring the viewport and shading. Its footprint is tiny, around 7 KB.
Hotkeys cover the main actions from the 3D View: Ctrl+Alt+B adds a bookmark, Alt+B applies the active one, and Shift+Alt+B creates a camera from a bookmark. SnapView runs as a Blender add-on compatible with versions 3.6 through 4.5, works with Cycles and Eevee, and is released under the GPL license.
Snapview - One-Click Viewport Bookmarks is best for look-dev, product angles, character close-ups, environment checkpoints, and A/B iteration shots where you switch between saved viewpoints.
Snapview - One-Click Viewport Bookmarks is completely free to download and use.
SnapView is compatible with Blender versions 3.6 through 4.5, so recent 4.x releases are covered along with the older 3.6 line. It's listed as a Blender extension and installs as a standard add-on. Once enabled, it appears as a SnapView tab in the 3D View N-Panel, where your bookmarks are managed. If you run a Blender build outside that 3.6 to 4.5 range, check the developer's page before installing to confirm the version you're on is supported.
SnapView installs like a typical Blender add-on. Download the SnapView.zip file, then in Blender open Edit > Preferences > Add-ons and choose Install, pointing it at the downloaded zip. Check the box next to the add-on to activate it, and the SnapView tab will appear in your interface, inside the 3D View N-Panel. From there you can start saving bookmarks. The add-on has a tiny footprint of around 7 KB, so it adds very little to your setup.
SnapView works with both Cycles and Eevee, the render engines listed for the add-on. Because it captures and restores the viewport state — position, rotation, lens, shading, and overlays — rather than altering your scene data, it stays non-destructive and doesn't touch your models or materials. When a saved angle is ready to render, you can convert that bookmark into an active camera in one click, then render through whichever of the two engines your project uses.
SnapView is listed as free here in the catalog and is released under the GPL license. Licensing terms can change, so check the developer's page for the current details before you rely on it. GPL is the standard license for Blender add-ons, and SnapView installs as a normal extension through Blender's preferences. For any questions about usage terms or updates, the developer's page is the best place to confirm what applies to your situation.
SnapView assigns three hotkeys in the 3D View for its core actions. Ctrl+Alt+B adds a bookmark of the current view, Alt+B applies the active bookmark so the view snaps back to it, and Shift+Alt+B creates a camera from a saved bookmark. You can also trigger these from the SnapView list in the N-Panel, where bookmarks can be renamed inline and given color tags. The hotkeys keep the whole save-recall-camera loop within reach while you're navigating the viewport.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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