Split Render Tool 4 tackles GPU memory limits by rendering a frame as separate tiles and merging them without user interaction. Because it renders in tiles, the data VRAM creates during rendering drops, so you can render at higher resolutions, up to 400% of your current resolution, on the same hardware. It does not reduce the VRAM data your scene sends.
The add-on supports Blender 4.1 and above, single frames and animations, both Cycles and Eevee, and OSX and Windows; Blender versions below 4.1 and Linux have not been tested. It offers three modes: Split Render splits the screen into tiles and merges them in the Compositor Editor into a new Blender file with a group node per View Layer; Animated Border Render creates Border Region keyframes along the timeline; and Object Border Render renders the on-screen region of selected objects by analyzing their location and scale each frame.
Splitting a render breaks Blender's AI Denoising, leaving mismatched pixels at tile borders. SRT4 fixes this without user interaction using three methods, Denoise Node, Render Borders, and Denoise Borders, with adjustable border size and blur. It is a complete rewrite of Split Render Tool, faster and using fewer resources.