
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Pluglug·Workflow
Images © Pluglug. Used for product review; image policy.
Earns its place in the superhive library for turning naming into a component-based workflow, with factory presets and conflict resolution built around systematic patterns across objects and bones.
Structured Renamer is a Blender add-on that treats naming as a construction task: instead of typing each name, you build it from reusable components. Names are defined through text elements like prefixes and suffixes, position elements for symmetrical objects such as L and R, and counter elements for sequential numbering with customizable padding. Separators can be an underscore, dash, dot, space, or camelCase formatting.
The add-on ships with a factory preset library covering patterns for Character Rigging, UE5 Standard, Unity Humanoid, VRM Avatar, PMX, Architecture, and Hard Surface work. It renames a range of Blender object types, including meshes, armatures, lights, cameras, and empties, and handles edit bones and pose bones with automatic hierarchy respect. Outliner items, nodes, sequences, and materials are listed as future support.
Smart conflict resolution detects potential conflicts before Blender adds its default .001 extensions, applying your own counter format instead. For teams, naming patterns can be exported and imported as JSON files, with pattern validation and auto-backup to preserve custom conventions.
Structured Renamer is best for blender artists building consistent names across objects and bones, including character rigging, game asset naming for Unity and Unreal, architectural visualization, and hard surface modeling.
Structured Renamer is completely free to download and use.
Structured Renamer renames a range of Blender object types, including meshes, armatures, lights, cameras, and empties. For rigs, it handles both edit bones and pose bones, and respects bone hierarchy automatically. The developer lists outliner items, nodes, sequences, and materials as future support, so the current release centers on objects and bones. If you work with complex bone hierarchies, the add-on respects that hierarchy automatically while you build names from text, position, and counter elements.
Structured Renamer lives in the N-Panel under the Tool tab. Open the panel, select objects in your 3D viewport, then click text elements, position elements such as .L, and counters to build a name, and names update as you click. To use factory presets, open the Naming Patterns section, click Import, browse the presets folder, choose files like unity.json, character.json, or architecture.json, then switch between patterns from the dropdown and apply with one click.
Structured Renamer supports export and import of naming patterns as JSON files, so you can share organization-specific standards between team members. It also includes pattern validation to keep naming consistent across a team, and auto-backup for your saved patterns. Custom patterns let each studio or project define its own conventions, and the same JSON files can be reused rather than rebuilt each time you start a project.
Structured Renamer includes smart conflict resolution that detects potential naming conflicts before Blender adds its default .001, .002 extensions. Instead of those suffixes, it uses your own counter format, such as -01 or -02, and increments while maintaining your naming convention. It is also namespace-aware, respecting object and data relationships to prevent cross-contamination. So rather than DEF_Arm.L.001, you get a result like DEF_Arm-02.L that follows the pattern you defined.
Structured Renamer is listed as free in this catalog. Pricing and licensing can change over time, so check the developer's page for the current terms before you rely on it. The add-on comes from Pluglug and appears in the superhive library. Its team-collaboration features, including JSON export and import along with custom patterns, are described as part of the tool, so review the developer's page for details on distribution.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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