
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by StylizedToolKit·Workflow
Images © StylizedToolKit. Used for product review; image policy.
Stylized Toolkit: Create earns its place in the superhive library by covering an NPR pipeline in one bundle—line work, cell shading, baking and normal maps—rather than a single effect. STK Lines' per-click binding and its algorithmic 3D-as-2D line width stand out, and Bake and Simplify hands final export back to Blender.
Stylized Toolkit: Create is a bundle of four Blender addons for comic, cartoon, hand-painted, artistic, retro and other non-photoreal styles. STK Lines builds 3D geometry line work meant to read as 2D from the camera, adjusting line width relative to an object's depth, the closest point's distance to the camera and the camera's focal length. Curves can be bound to a mesh and re-contorted to it with one click, and a snapshot feature captures perspective and deformation states for recall or conversion into shapekeys.
STK Color is a cell shader baking and texture layer system covering diffuse, emission and transparency channels, with layers that can be masked, colorized, painted on or used as adjustment layers. STK Bake and Simplify produces diffuse, ambient occlusion, depth, edge and texture bakes, then flattens materials into a Principled BSDF setup on a duplicate object for export or further use in Blender.
STK Normal Map is a separate addon for normal map baking onto a target object with a Principled BSDF node setup, configuring the normal map automatically once baked. Artwork made with the bundle is allowed for commercial, personal and educational use, and the addons are licensed under the GPL.
Stylized Toolkit: Create is best for blender artists working in comic, cartoon, hand-painted, retro and other non-photoreal styles who need stylized line work, cell shading and bakes prepared for export.
Stylized Toolkit: Create is completely free to download and use.
Stylized Toolkit: Create has been maintained across several recent Blender releases. STK NormalMap was confirmed to still work in Blender 5.1 with no changes needed, and both STK Create and STK NormalMap were updated for Blender 5.0. The addons were also made to work for Blender 4.4 and updated for Blender 4.3. Along the way, fixes addressed issues in Blender 4.0 and later, such as combine-alpha features skipping the emission texture. For versions outside this range, check the developer's page for current details.
Stylized Toolkit: Create allows all artwork you create with the bundled addons to be used for commercial, personal and educational purposes. The addons themselves are licensed under the GPL. That covers the four included tools—STK Lines, STK Color, STK Bake and Simplify, and STK Normal Map—so materials, line work and bakes you produce can go into paid projects as well as personal or classroom work. For the full licensing terms and any conditions tied to the GPL, refer to the developer's page.
Stylized Toolkit: Create is listed as free in this catalog. Pricing and distribution terms can change, so the developer's page is the place to confirm current availability and any licensing conditions. Separate from cost, artwork made with the addons is allowed for commercial, personal and educational use, and the addons themselves are licensed under the GPL. If you need to be certain about how you can distribute or use the tools, review those terms directly on the developer's page before relying on them.
Stylized Toolkit: Create handles this through STK Simplify. It converts surface materials made with the addon into simplified materials with only emission, diffuse and opacity textures plugged into a Principled BSDF shader, applied to a duplicate object. Simplify can unpack textures and transfer either a grayscale image or the Principled BSDF alpha slider value into the alpha channel of a Base Color texture, which makes those textures usable in other 3D apps whose shaders lack independent alpha channels. Export itself is handled entirely by Blender.
STK Normal Map requires that the target object—usually a lower-poly object than the source—has a material with a Principled BSDF node setup. It is a separate addon within the bundle dedicated to normal map baking, and once the bake is done it sets up the normal map automatically. If your target object does not yet have a Principled BSDF material, you would add one before baking. The other tools in the bundle, such as STK Bake and Simplify, cover diffuse, ambient occlusion, depth and edge bakes.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.