
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by shouwang·Workflow
Images © shouwang. Used for product review; image policy.
Earns its place in the superhive library as a single-format bridge: it handles the .hipnc round trip and converts in the cloud, so you don't need a Houdini Apprentice seat installed to open these files in Blender.
The .hipnc format is produced by Houdini Apprentice, SideFX's free non-commercial edition used by students and self-learners. Super3D Import & Export .Hipnc brings those scene files into Blender through dedicated File menu entries, aimed at education and non-commercial pipelines. The conversion runs through the Super3D cloud service, so Blender stays lightweight and no local Houdini Apprentice install is required.
On import, pick a .hipnc file from File → Import; the add-on uploads it to the Super3D service, then the result downloads and merges into your active scene. Baked display SOP geometry is preserved, along with cameras, lights and transforms on a best-effort basis. On export, the scene writes to OBJ on the main thread, which Super3D converts to a .hipnc-compatible container and saves to disk.
Apprentice carries its own resolution and format restrictions on the Houdini side, so only the geometry portion converts and procedural networks are not portable. Packaged as a focused add-on with GPL licensing, it supports Blender 4.2 to 5.1.
Super3D Import & Export .Hipnc is best for students, self-learners and educators working with Houdini Apprentice .hipnc files in education or non-commercial Blender pipelines.
Super3D Import & Export .Hipnc is completely free to download and use.
Super3D Import & Export .Hipnc is tested on Blender 4.2 through 5.1, so those releases are the supported range. Its legacy bl_info entry also covers Blender 4.0 and later, according to the developer. If you are running a version inside the tested window, you can add the import and export menu entries and work with .hipnc files directly. For versions outside that range, check the developer's page before relying on it in a project.
Super3D Import & Export .Hipnc does not require SideFX Houdini Apprentice to be installed on your machine. The conversion runs in the cloud through the Super3D service, so you only need Blender and an internet connection. When you import, the add-on uploads the .hipnc file to the service and downloads the converted result back into your active scene. This keeps Blender lightweight and lets educators ingest student work without buying a commercial Houdini seat.
Super3D Import & Export .Hipnc works with the .hipnc format, which is non-commercial by design. The file is produced by Houdini Apprentice, SideFX's free non-commercial edition, and is locked to non-commercial use even though the conversion itself matches the commercial HIP format. For commercial work, the developer points to the HIP or HIPLC formats instead. Both the import and export sides of this add-on are aimed at education and non-commercial pipelines.
Super3D Import & Export .Hipnc can be installed alongside other Super3D format add-ons without conflicts. Each format ships as a separate extension with its own ID and operator names, so they do not clash when enabled together. If you already run other Super3D format bridges, you can add this one and keep its dedicated import and export menu entries active at the same time. Each add-on stays focused on the single format it handles.
Super3D Import & Export .Hipnc is listed as free in this catalog. Licensing and pricing can change, so check the developer's page for the current terms before you download. The add-on itself is packaged with GPL licensing and handles a single format, the Houdini HIPNC (Apprentice) .hipnc file. A portion of each order is donated to the Blender Foundation to support its open-source development.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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