
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by shouwang·Workflow
Images © shouwang. Used for product review; image policy.
Brings Maya's human-readable .ma format into Blender with cloud-side conversion. Keep the caveats in mind: MEL and Python expressions aren't converted, deformer stacks bake down, and shading approximates to principled-style materials, so critical lookdev should be re-shaded in Cycles or EEVEE.
Super3D Import & Export .Ma is a Blender add-on for reading and writing Maya ASCII (.ma) scenes, the human-readable text form of Maya's scene file. Because .ma is plain text, it's diff-able, which is why studios favour it for source control and debugging. The format carries the same node graph as binary .mb — meshes, rigs, shaders, animation and expressions.
Import runs from File → Import → Super3D: Maya ASCII (.ma): the add-on uploads the file to the Super3D conversion service, then downloads and merges the result into your active scene. Export runs from File → Export: the scene is written to OBJ on the main thread, converted to .ma through Super3D, and saved to disk. Conversion happens in the cloud, so Blender stays lightweight and no Maya install is needed — only Blender and an internet connection.
On import, mesh geometry with baked skinning, hierarchy and naming carry through, along with baked F-curves where the converter can resolve them. MEL and Python expressions are not converted, deformer stacks are baked rather than kept live, and Arnold, V-Ray or Redshift shader networks approximate to principled-style materials.
Super3D Import & Export .Ma is best for maya-using studios receiving .ma deliveries, animators inspecting rig structure and animation curves before cleanup, and TDs diffing .ma files in source control alongside Blender pipeline scripts.
Super3D Import & Export .Ma is completely free to download and use.
Super3D Import & Export .Ma is tested on Blender 4.2 through 5.1, and its legacy bl_info entry covers Blender 4.0 and up. It installs as a focused add-on with GPL licensing and adds dedicated File menu entries for importing and exporting Maya ASCII (.ma) scenes. If you run several Super3D format add-ons at once, each ships as a separate extension with its own ID and operator names, so they install alongside one another without conflicts.
Super3D Import & Export .Ma does not require Autodesk Maya. Conversion runs in the cloud through the Super3D service, so you only need Blender and an internet connection. On import, the add-on uploads your .ma file, then downloads and merges the result into the active scene. On export, the scene is written to OBJ on the main thread, converted to .ma via Super3D, and saved to disk. Keeping conversion off your machine also lets Blender stay lightweight.
Super3D Import & Export .Ma preserves skinned mesh geometry with weights baked, along with hierarchy and naming, and brings animation across as baked F-curves where the converter can resolve them. The control rig itself is not carried over, since Blender uses different rig idioms. MEL and Python expressions are not converted, and Maya-specific deformer stacks are baked rather than preserved as live deformers. For rig inspection or cleanup, expect the geometry and animation curves rather than the original controls.
Super3D Import & Export .Ma approximates Arnold, V-Ray and Redshift shader networks to principled-style materials on import, so critical lookdev should be re-shaded in Cycles or EEVEE. On export, materials are written as Lambert-equivalents in the .ma file, and animation export is best-effort, so it's worth verifying in Maya before any client handoff. Polygon meshes export into a .ma container with hierarchy mapped to Maya transform nodes.
Super3D Import & Export .Ma is listed as free in this catalog. For current licensing terms, check the developer's page. The add-on is distributed under a GPL license and packaged as a single-format extension focused on the Maya ASCII (.ma) format. A portion of each order is donated to the Blender Foundation. If you need more than the .ma format, the developer also offers a bundle covering additional Super3D formats.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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