
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by shouwang·Workflow
Images © shouwang. Used for product review; image policy.
Super3D Import & Export .Max earns its place in the superhive library for handling a specific job: getting .max scenes into Blender without 3ds Max on the machine. The cloud-based conversion and clearly documented fidelity caveats make it easy to set expectations before committing a file.
Super3D Import & Export .Max is a Blender add-on for moving 3ds Max scenes in and out of Blender. The .max format is the native scene format for Autodesk 3ds Max, used in arch-viz, game art and broadcast pipelines. The add-on places dedicated entries in Blender's File menu and routes conversion through the Super3D cloud service, so no local 3ds Max install is required — just Blender and an internet connection.
On import, you pick a .max file from File → Import → Super3D: 3ds Max (.max); the add-on uploads it to the service and merges the result into your active scene. Visible meshes arrive with modifier stacks baked to geometry, along with object hierarchy, naming, and lights and cameras on a best-effort basis. V-Ray, Corona and Arnold shaders translate to principled-style approximations, and MaxScript is not converted.
On export, the scene is written to OBJ on the main thread, then converted to a .max container via Super3D and saved to disk. Hierarchy is preserved, animation export is geometry-snapshot only, and materials are basic. The add-on carries GPL licensing and installs alongside other Super3D format bridges without conflicts.
Super3D Import & Export .Max is best for arch-viz studios, game environment teams, and broadcast or TVC artists who need to move .max scenes into a Blender pipeline.
Super3D Import & Export .Max is completely free to download and use.
Super3D Import & Export .Max does not require Autodesk 3ds Max on your machine. Conversion happens in the cloud through the Super3D service, so you only need Blender and an internet connection to import or export .max files. This keeps Blender lightweight, since the file is uploaded to the service, converted, and the result is downloaded back into your active scene rather than processed locally on your computer.
Super3D Import & Export .Max is tested on Blender 4.2 through 5.1, and its legacy bl_info entry covers Blender 4.0 and later. It ships as a focused add-on with GPL licensing. On supported versions, the add-on adds its import and export entries directly to Blender's File menu for .max files. For versions outside the tested range, check the developer's page for current compatibility.
Super3D Import & Export .Max translates V-Ray, Corona and Arnold shaders to principled-style approximations on import rather than exact matches. For final renders, critical materials should be rebuilt in Blender. On export, materials are basic and may need re-shading in 3ds Max if the final look matters. MaxScript is not converted on import, so scripted setups from the source scene will not carry into Blender.
Super3D Import & Export .Max bakes modifier stacks such as TurboSmooth and Bend to geometry on import, so they arrive as final meshes rather than live, editable modifiers. The modifier intent stays in the original .max file. Imported scenes also bring object hierarchy, naming, and lights and cameras on a best-effort basis, giving you a workable starting point inside Blender.
Super3D Import & Export .Max can run alongside other Super3D format bridges. Each format ships as a separate extension with its own ID and operator names, so there are no conflicts between them. That means you can add the formats you need individually. This add-on covers the 3ds Max (.max) format specifically and adds its own dedicated import and export entries to Blender's File menu.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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