
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by shouwang·Workflow
Images © shouwang. Used for product review; image policy.
Super3D Import & Export .Mb stands out in the Superhive library because it moves .mb files in and out of Blender through a cloud service, so a full Maya install isn't part of the round trip. Worth noting the fidelity caveats: baked geometry and F-curves carry over, but live deformer stacks, expressions and MEL/Python do not.
Super3D Import & Export .Mb handles Maya Binary (.mb) scenes inside Blender, letting you load .mb rigs and caches and write scenes back out to the format. The .mb file is the binary form of Maya's scene file, smaller and faster to load than .ma. The add-on installs dedicated Blender File menu entries for import and export.
Conversion runs through the Super3D cloud service, so Blender stays lightweight and no Autodesk Maya seat is required, only Blender and an internet connection. On import, you pick a .mb file from File → Import → Super3D: Maya Binary (.mb); the add-on uploads it, downloads the result, and merges it into your active scene. On export, the scene writes to OBJ on the main thread, then converts to .mb and saves to disk.
Import preserves mesh geometry with skinning baked, hierarchy and naming, and animation as baked F-curves (best-effort), while live deformer stacks, expressions and MEL/Python do not carry through. Export writes polygon meshes into a .mb container with hierarchy preserved. It ships as a GPL-licensed add-on tested on Blender 4.2 to 5.1.
Super3D Import & Export .Mb is best for animation studios, VFX vendors, and layout/previs artists who receive .mb rigs, caches or deliveries from a Maya client and need to open them in a Blender pipeline without a Maya seat.
Super3D Import & Export .Mb is completely free to download and use.
Super3D Import & Export .Mb is tested on Blender 4.2 through 5.1, so 4.2 is covered. The legacy bl_info entry additionally lists Blender 4.0 and above. It ships as a focused single-format add-on under GPL licensing. If you run a version inside the tested 4.2 to 5.1 range you should be on supported ground; for versions outside that window, check the developer's page to confirm current compatibility before relying on it in a production pipeline.
Super3D Import & Export .Mb does not require Autodesk Maya. Conversion runs in the cloud through the Super3D service, so you only need Blender and an internet connection. This lets animation studios and VFX vendors open .mb rigs, caches or deliveries from a Maya client without holding a Maya seat. On import the add-on uploads your .mb file, downloads the converted result, and merges it into the active scene; on export it sends geometry out and saves the .mb to disk.
Super3D Import & Export .Mb supports big rigs in the range of hundreds of megabytes. For very large files, the developer recommends increasing the Request Timeout in the add-on preferences so the cloud conversion has enough time to complete. Because .mb is the binary form of Maya's scene file, it is smaller and faster to load than .ma, which is why studios often ship rigs and caches in binary.
Super3D Import & Export .Mb installs alongside other Super3D format add-ons without conflicts. Each format ships as a separate extension with its own ID and operator names, so they run independently. This add-on covers the Maya Binary (.mb) format specifically. If you also receive Maya ASCII (.ma) files, the developer suggests installing both products, since .mb suits big files while .ma suits source-controlled rigs. Check the developer's page for the full set of supported Super3D format bridges.
Super3D Import & Export .Mb is listed as free here in the catalog. For current licensing terms, always confirm on the developer's page, since terms can change over time. The add-on itself is distributed under GPL licensing and covers the Maya Binary (.mb) format as a focused single-format tool. A portion of each order is donated to the Blender Foundation to support Blender's open-source development and the community around it.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.