
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by blenderVfxMaster·Workflow
Images © blenderVfxMaster. Used for product review; image policy.
Part of the SyncTools DCC family, this edition shares a unified data exchange protocol with the other SyncTools plugins, so cross-DCC layout imports use the same Copy/Paste workflow.
SyncTools Pro for Unreal Engine 5 focuses on intra-UE5 scene composition. Copy a level layout block and paste it into another scene with transforms, materials, and actor properties intact. It transfers static mesh actors with complete transforms, lights and cameras with transforms preserved, and materials including material instances. Transfers are Lumen and Nanite friendly, and Nanite-enabled meshes are preserved.
The plugin joins the wider SyncTools ecosystem, which shares a unified data exchange protocol across DCC platforms. That means layouts composed in Blender, Maya, or 3ds Max can come straight into UE5 through the same Copy/Paste protocol, with automatic unit matching handling cross-DCC imports. Selective transfer lets you toggle which actor types and properties come along, and a shared cache directory supports level design teams.
Other SyncTools Pro editions cover Maya, 3ds Max, Houdini, Cinema 4D, Rhino, Marvelous Designer, Unity, ZBrush, and SketchUp, with a Substance Painter version in development. All ten are available together in the DCC Integration Suite.
Synctools Pro For Unreal Engine 5 is best for uE5 level designers and studios reusing composed layout blocks across scenes, and teams bringing layouts from Blender, Maya, or 3ds Max into Unreal Engine 5.
Synctools Pro For Unreal Engine 5 is completely free to download and use.
SyncTools Pro for Unreal Engine 5 supports Unreal Engine 5.0 and later. On the operating system side it runs on Windows 10 and 11, as well as macOS 13 and newer, making it cross-platform across the two systems. Transfers are designed to be Lumen and Nanite friendly, with Nanite-enabled meshes preserved during asset transfers. If you need confirmation for a specific UE5 point release, check the developer's page before installing.
SyncTools Pro for Unreal Engine 5 installs via a Python script included in the package. Download Synctools_UE.py, then copy it to your project's Content/Python folder, which is the Unreal Engine Python scripts directory. Restart Unreal Engine and the SyncTools menu appears in the main menubar. From there you can use the Copy and Paste actions, which default to Ctrl+Shift+C and Ctrl+Shift+V and are remappable to your own shortcuts.
SyncTools Pro for Unreal Engine 5 works cross-DCC through the shared SyncTools protocol. Layouts composed in Blender, Maya, or 3ds Max can come straight into UE5 using the same Copy/Paste protocol, and smart scaling applies automatic unit matching for those cross-DCC imports. The same protocol is used across the other SyncTools plugins for Maya, 3ds Max, Houdini, Cinema 4D, Rhino, and more, all available together in the DCC Integration Suite.
SyncTools Pro for Unreal Engine 5 includes email and ticket support via the Superhive inbox, with a typical 48-hour response time, plus a community chat for real-time help. It also comes with free lifetime updates within the current major version. This edition is listed as free here, so check the developer's page for current licensing details and any bundle options such as the DCC Integration Suite.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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