
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by blenderVfxMaster·Workflow
Images © blenderVfxMaster. Used for product review; image policy.
SyncTools Pro for ZBrush earns its place in the Superhive library by reducing the ZBrush-to-Blender round trip to a Copy/Paste action, carrying SubTools, UVs, polygroups, materials and color data across in the process.
SyncTools Pro for ZBrush turns the ZBrush and Blender round trip into a simple Copy/Paste workflow. Bring full ZBrush SubTool sets into Blender for retopology, rigging, materials, rendering, or cleanup, then send Blender assets back to ZBrush when you need to keep sculpting. It reduces repetitive manual export and import steps during everyday asset iteration.
Transfer covers all SubTools as complete tool sets, sculpt meshes and production models, existing UV layouts, polygroups for selection-friendly handoff, object names, basic material data, and color and polypaint data when it is available. The Copy/Paste flow runs both ways: ZBrush to Blender and Blender back to ZBrush.
The latest update targets ZBrush 2026 workflows and Blender 5.x compatibility, with a cleaner All SubTools transfer. SyncTools Pro for ZBrush is part of the wider SyncTools series, which shares the same Copy/Paste workflow across other DCC applications including Maya, 3ds Max, Houdini, Cinema 4D, and Unreal Engine 5.
Synctools Pro For Zbrush is best for sculptors and Blender artists moving assets between ZBrush and Blender for retopology, character and creature work, hard-surface asset handoff, and lookdev and rendering.
Synctools Pro For Zbrush is completely free to download and use.
SyncTools Pro for ZBrush works with ZBrush 2023 through 2026 and is optimized for ZBrush 2026. On the Blender side, the current package targets Blender 5.0 and newer. The latest update focuses on modern ZBrush 2026 production use and Blender 5.x compatibility, along with a cleaner All SubTools transfer. Older ZBrush versions in the 2023-2026 range fall within the stated support window, though the newest package is built around the current releases of both applications.
SyncTools Pro for ZBrush lists Windows 10 and Windows 11 as the operating system for the current ZBrush 2026 package. Compatibility spans ZBrush 2023 to 2026 and Blender 5.0 or newer, so you will want both applications installed to use the Copy/Paste bridge between them. The current package documents Windows only, so check the developer's page for details on any other platforms before you rely on it.
SyncTools Pro for ZBrush installs in two parts. First, copy the included ZBrush plugin files into the ZBrush plugin folder, then restart ZBrush and open the SyncTools controls from the ZBrush interface. Next, install the matching SyncTools add-on in Blender. Once both sides are set up, use Copy and Paste to move assets between ZBrush and Blender. The workflow supports ZBrush to Blender, Blender to ZBrush, and All SubTools transfer from ZBrush.
SyncTools Pro for ZBrush is listed as free here in this catalog. It is also available as part of the wider DCC Integration Suite, which bundles the released SyncTools products together and saves over 25% compared with buying them individually. For current licensing terms and exactly what the suite includes, check the developer's page, since pricing and package contents can change over time.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
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by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.