
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Artemis3D·Workflow
Images © Artemis3D. Used for product review; image policy.
Synthra earns its place in the Superhive library by folding camera placement, batch rendering, and dataset export into a single Blender workflow aimed at Gaussian Splatting.
Synthra brings Gaussian Splatting capture into Blender as a single automated workflow. It positions a full multi-view camera rig around your subject, batch-renders every angle, and exports a dataset ready for training, all in one click. The add-on handles camera placement, renders, and dataset export so the steps run together rather than as separate manual tasks.
Rendering is done through Cycles and Eevee. Synthra is built for use with Nerfstudio, Postshot, and other Gaussian Splatting tools, producing output in a training-ready form. It is distributed as a Blender extension under the GPL license and is compatible with Blender versions 4.2 through 5.1.
Published by Artemis3D, the add-on includes documentation, product updates, and support from the developer. A higher tier bundles a month of Luxa Premium for publishing Gaussian Splats online in an interactive, embeddable form. Synthra sits in the Superhive library as a focused tool for artists working with photogrammetry, NeRF, and 3D-scanning pipelines inside Blender.
Synthra is best for blender users building Gaussian Splatting datasets for Nerfstudio, Postshot, and related photogrammetry, NeRF, and 3D-scanning workflows.
Synthra is completely free to download and use.
Synthra is compatible with Blender versions 4.2 through 5.1 and is distributed as a Blender extension add-on. It uses the Cycles and Eevee render engines to batch-render the camera angles it sets up. If you are running a Blender release inside that supported range, the add-on should install as a standard extension. For versions outside 4.2 to 5.1, check the developer's page before relying on it in a production workflow.
Synthra is built for Nerfstudio, Postshot, and other Gaussian Splatting tools. It exports a training-ready dataset after batch-rendering every angle of its multi-view camera rig, so the output is prepared for use in those pipelines. The add-on covers the capture stage inside Blender, camera placement, renders, and dataset export, while the actual splat training happens in the tools it targets. See the developer's page for the full list of supported destinations.
Synthra is listed as free in this catalog. Artemis3D offers it under the GPL license and includes documentation, product updates, and support from the developer. There are separate tiers described on the developer's page, including one that bundles a month of Luxa Premium for publishing Gaussian Splats online in an interactive, embeddable form. For current licensing terms and what each tier includes, refer to Artemis3D's page directly.
Synthra uses Cycles and Eevee to render the multi-view camera rig it places around your subject. Once the rig is set, the add-on batch-renders every angle and exports a training-ready dataset in a single click. Because it works within Blender's own render engines, the output is produced directly from your scene. Both Cycles and Eevee are listed as the render engines used, so consult the documentation for details on configuring them.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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