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Texcraft

by Volcano·Workflow

Images © Volcano. Used for product review; image policy.

Why we like it

Texcraft earns its place in the superhive library for the breadth of its baking coverage, pairing 142 bake types across every shader node with atlas baking, channel packing, UDIM generation, and Unity import in one add-on.

What is Texcraft?

Texcraft is a texture baking add-on for Blender from Volcano. It supports 142 bake types and covers every shader node, including setups with Mix Shader and Add Shader nodes, so materials that blend or combine different shaders can be baked. Base Color, Normals, and Emission are among the maps it captures.

Beyond single bakes, Texcraft bakes multiple objects at once with atlas baking, merging UVs, managing overlaps, and creating shared textures. Selected to Active support transfers detail such as normals and AO from high-poly to low-poly meshes, with support for custom cage meshes. Channel packing combines up to four maps into R, G, B, and A channels, and individual channels can be inverted during baking.

Auto UV detects UVs outside the UV space or with overlapping islands and smart-unwraps them, while Auto UDIM generates tiles from mesh UV coordinates. Dynamic file paths and naming create folders and name files by project, material, and bake type, and a built-in Unity Importer organizes baked textures for Unity's standard workflows.

Who is Texcraft best for?

Texcraft is best for blender artists baking textures for game assets, PBR pipelines, high-res cinematic models, and Unity exports.

How much does Texcraft cost?

Texcraft is completely free to download and use.

Key features

  • 142 texture bake types covering every shader node, including Mix Shader and Add Shader setups
  • Atlas baking of multiple objects at once, merging UVs and creating shared textures
  • Selected to Active baking from high-poly to low-poly meshes, with custom cage mesh support
  • Channel packing of up to four maps into R, G, B, and A channels, with per-channel inverting
  • Auto UV detection and smart unwrapping for UVs outside the space or with overlapping islands
  • Auto UDIM tile generation based on mesh UV coordinates
  • Dynamic file paths and naming plus a built-in Unity Importer

Tags

#texture baking#Blender#PBR#UV unwrapping#channel packing#UDIM#Unity#game assets

Frequently asked questions

Does Texcraft work with Blender's Mix Shader and Add Shader nodes?

Texcraft supports all 142 bake types across every shader node in Blender, including materials that use Mix Shader and Add Shader nodes to blend or combine shaders. Its Auto Apply Material feature applies baked textures automatically when a material consists of similar shaders mixed only with Mix Shader nodes, for example multiple Principled BSDF or multiple Diffuse shaders combined. It does not auto apply when different shader types are mixed together or when Add Shader nodes are used, which keeps the baked results precise.

Can Texcraft bake multiple objects into a single texture?

Texcraft handles multiple objects at once through atlas baking. It automatically merges UVs, manages overlaps, and creates shared textures across the selected assets, so modular pieces or a multi-material model can be packed into a single UV map with no manual setup. The add-on also bakes multiple textures in one pass. For transferring detail between meshes, Selected to Active support bakes normals, AO, and more from a high-poly object onto a low-poly one, with custom cage meshes for clean, accurate results.

Does Texcraft support UDIM baking?

Texcraft includes Auto UDIM support that automatically creates UDIM tiles based on your mesh's UV coordinates. It detects UV islands positioned outside the standard UV space and generates the appropriate tiles, so multi-tile texture baking works without manual setup. This pairs with Auto UV, which detects UVs outside the UV space or with overlapping islands and smart-unwraps them for clean, non-overlapping results. Together they cover UV preparation and multi-tile output within the baking workflow.

Can Texcraft prepare textures for Unity and Unreal Engine?

Texcraft prepares baked textures for Unity through a built-in Unity Importer that organizes textures to fit Unity's standard workflows. Its channel inverting handles engine-specific needs too: you can invert individual R, G, or B channels during baking, converting roughness maps to smoothness for Unity or inverting the Y channel on normal maps for Unreal Engine, without editing outside Blender. Channel packing also combines maps like Roughness, Metallic, Ambient Occlusion, and Height into a single image for game engines.

Is Texcraft free to use?

Texcraft is listed as free in this catalog. For current licensing terms and any usage conditions, check the developer's page on superhive, since terms can change over time. Documentation is provided with the add-on, and a demo video is available if you want to see more before installing. The listing covers a broad texture baking toolset for Blender, from 142 bake types to atlas baking, channel packing, UDIM generation, and Unity import.

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