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Texture_Tools

by Amal David·Workflow

Images © Amal David. Used for product review; image policy.

Why we like it

Texture_Tools earns a spot in the superhive library for a focused approach to texturing and UVing in Blender: it stores a mesh's UVs and material in a grid that carries across projects, giving you a reusable starting point for decal and material work.

What is Texture_Tools?

Texture_Tools is a Blender add-on from Amal David built for organizing and quickly applying materials, trims, and decals. After installation it appears in the 3D Viewport N panel, and all of its options run in edit mode.

The add-on works by storing the UV coordinates and material of a mesh in a grid mesh it generates. Before any copying and pasting operations on the model, you run the generate decals step. Grids made in one project can be reused in another. It was built to work with quad meshes, so some options may run into issues on non-quad geometry.

Documentation is included, and a demo video is available. Texture_Tools is released under the GPL license and is listed as Blender Extension compatible, with support spanning Blender 2.8 through 4.3. Future updates outlined by the developer include auto pack trim, quick decal, improvements to Flow UV, and a better interface.

Who is Texture_Tools best for?

Texture_Tools is best for blender artists who work with trim sheets, decals, and multiple materials and want to organize and reuse texturing setups.

How much does Texture_Tools cost?

Texture_Tools is completely free to download and use.

Key features

  • Stores a mesh's UV coordinates and material in a grid mesh the add-on generates
  • Quick application of materials, trims, and decals
  • Grids made in one project can be reused in another
  • Accessible from the 3D Viewport N panel, with options running in edit mode
  • Built to work with quad meshes
  • Documentation included, with a demo video available
  • GPL licensed and Blender Extension compatible, supporting Blender 2.8 through 4.3

Tags

#texturing#UV#decals#materials#trim-sheets#Blender#add-on

Frequently asked questions

Which Blender versions does Texture_Tools support?

Texture_Tools supports a wide range of Blender releases, from 2.8 up through 4.3, covering the 2.8x and 2.9x builds, the 3.0 through 3.6 series, and 4.0 through 4.3. It is also listed as Blender Extension compatible. If you are on a build outside that range, check the developer's page to confirm current compatibility before installing, since support can shift between add-on updates. Matching a covered version is the safest way to avoid installation problems.

How do I install Texture_Tools in Blender?

Texture_Tools installs like any other Blender add-on. Open Edit > Preferences > Add-ons > Install from disc, choose the compressed zip file of the add-on, click Install, then enable the checkmark next to Texture_Tools. Once enabled, it appears in the 3D Viewport N panel. All of its options work in edit mode, so switch into edit mode to use them. Documentation is included, and a demo video is available if you want to follow along while learning the tools.

Does Texture_Tools work with non-quad meshes?

Texture_Tools was built to work with quad meshes, so if you are not using quads you may run into issues with some of its options. The add-on stores the UV coordinates and material of a mesh in a grid mesh it generates, and before any copying and pasting operations on the model you need to run the generate decals step first. Keeping your geometry to quads is the safest way to get consistent results from the tools.

Is Texture_Tools free, and what license does it use?

Texture_Tools is listed as free here in the catalog, and it is released under the GPL license. Licensing terms can change, so check the developer's page for the current details before you rely on it for a project. The add-on has documentation included and a demo video available, which can help you decide whether its grid-based approach to storing and reusing materials, trims, and decals fits how you work.

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