
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Nucleonsoft·Workflow
Images © Nucleonsoft. Used for product review; image policy.
Tidy UV earns its place in the Superhive library by bundling uniform packing, 0–1 space packing, stretch checking, and quadrification into a single Blender add-on aimed at production-ready UVs.
Tidy UV is a Blender add-on from Nucleonsoft focused on cleaning up UV layouts. It automatically resizes and packs all UV islands into a consistent, uniform scale, and packs them into the 0–1 UV space to reduce wasted space and overlap while maximizing texel density.
The add-on includes a checker texture generator so you can visualize distortion and detect stretching before it affects the final texture. A Quadrify Islands function converts complex UV islands into clean, quad-based layouts, aimed at texture flow, reduced distortion, and artist-friendly maps suited to hand-painting and tiling workflows.
Tidy UV is fully compatible with Blender's native tools and works with the Blender-Internal, Cycles, and Eevee render engines. It is licensed under GPL. The add-on is aimed at game asset creation, texture artists, and procedural workflows, delivering clean, optimized results with minimal clicks.
Tidy Uv is best for game asset creation, texture artists, and procedural workflows that need clean, optimized UV layouts.
Tidy Uv is completely free to download and use.
Tidy UV lists Blender version 4.4 on its product page. It is also described as fully compatible with Blender's native tools, so it fits alongside Blender's standard UV editing workflow. If you are running a different Blender release, check the developer's page for confirmation before use, as compatibility can change between versions. The add-on supports the Blender-Internal, Cycles, and Eevee render engines, covering the common rendering setups used in Blender projects.
Tidy UV includes a built-in checker texture generator for stretch detection. Applying the generated checker texture lets you visualize distortion across your UV islands, so you can spot stretching before it affects the final texture. This works alongside the add-on's packing and quadrify features, which aim to reduce distortion and improve texture flow. Together these tools target cleaner, more predictable unwraps suited to hand-painting and tiling workflows in Blender.
Tidy UV is listed as free in this catalog. Licensing terms can differ by marketplace and change over time, so check Nucleonsoft's product page or the Superhive listing for the current details before downloading. The add-on is distributed under the GPL license, which is Blender's own licensing standard. This keeps it consistent with Blender's native tools, which Tidy UV is described as fully compatible with across the supported render engines.
Tidy UV's Quadrify Islands feature automatically converts complex UV islands into clean, quad-based layouts. The goal is to improve texture flow, reduce distortion, and produce artist-friendly UV maps. According to the developer, these quad-based results are well suited to hand-painting and tiling workflows. It complements the uniform island packing and 0–1 space packing, so islands are both cleanly structured and efficiently arranged within the UV space with minimal clicks.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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