
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Just Ducky Artworks·Workflow
Images © Just Ducky Artworks. Used for product review; image policy.
A step-by-step tutorial and a demo video accompany the add-on, which is worth noting given the procedural-driver workflow it targets.
Toon Eyes Prep is a Blender add-on from Just Ducky Artworks that speeds up rigging procedural toon eyes with Auto-Rig Pro (ARP). Most rigs assume the eye rotates by rotating the mesh, but stylized toon procedural eyes change the material coordinates instead, so different drivers are required when using a normal rig. The add-on automates the process covered in the creator's four-part tutorials.
It positions a toon eye onto a character that already has temporary eyes in place, then creates all the needed drivers and parenting. When geometry node eyelids are used, it configures the rig bone selections to exclude the existing eyelid bones. The tool is designed to work with version 1 eyes from the DadsCastle Toon Eye collection, both with geometry node and procedural eyelids; features for version 2 eyes have not yet been added.
A full step-by-step tutorial and a demo video are available. The add-on is documented and supports Blender 4.1, 4.0, and 3.6.
Toon Eyes Prep is best for blender artists rigging procedural toon eyes in Auto-Rig Pro using version 1 eyes from the DadsCastle Toon Eye collection.
Toon Eyes Prep is completely free to download and use.
Toon Eyes Prep supports Blender 4.1, 4.0, and 3.6, so it covers both the 4.x series and the 3.6 release. For any details beyond these listed versions, check the developer's page, which also links a full step-by-step tutorial and a demo video that walk through the rigging workflow in practice. The add-on automates the process for rigging procedural toon eyes in Auto-Rig Pro, positioning a toon eye and creating the drivers and parenting needed for a working rig.
Toon Eyes Prep is designed to work with version 1 eyes from the DadsCastle Toon Eye collection, supporting both geometry node and procedural eyelids. Features for the version 2 eyes have not yet been added, so plan around version 1 if you intend to use this add-on. The developer's page and the accompanying tutorial cover the supported workflow in detail if you need to confirm your setup before starting.
Toon Eyes Prep positions a toon eye onto a character that already has temporary eyes in place, then creates the required drivers and parenting. When geometry node eyelids are used, it also configures the rig bone selections to exclude the existing eyelid bones. This addresses the fact that stylized toon procedural eyes change material coordinates rather than rotating the mesh, which calls for different drivers when using a normal Auto-Rig Pro rig.
Toon Eyes Prep is listed as free here. For current licensing terms and to obtain the add-on, visit the developer's page. It is released under the GPL license and comes with documentation, along with a full step-by-step tutorial and a demo video that cover the rigging process for procedural toon eyes in Auto-Rig Pro.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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