
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Null Station·Workflow
Images © Null Station. Used for product review; image policy.
Trimotion-Animation Optimizer stands out in the Superhive library for turning dense motion capture into manageable, editable curves without cleaning every frame by hand. The mix of five algorithms and per-bone control gives it flexibility across game, film, and real-time pipelines. A demo video is available.
Trimotion-Animation Optimizer is a Blender add-on from Null Station for optimizing high-fps animation and motion capture data. It reduces keyframes by 50 to 90 percent without compromising visual quality, and the resulting curves stay editable like hand-keyed animation in the Graph Editor. Optimization runs from a single click, and it supports source data from Rococo, Vicon, OptiTrack, Xsens, and other systems.
Five simplification algorithms cover different needs: RDP (Smart) for 50 to 70 percent reduction, Key Pose for animator-style curves at 70 to 90 percent, Decimate for fast frame-skipping, Adaptive for error-based removal, and Blender Clean for minor cleanup. Additional tools include Smooth Curves to remove jitter and noise, a Frame Rate Converter for 24/30/60/120fps animations, a Frame Range Limiter, and Batch Processing for multiple rigs.
Selective Bone Simplification targets specific bones, and real-time analysis reports keyframe density, frame range, and statistics. An Action & Slot Management browser handles rename, create, and unlink operations and is Blender 5.0+ compatible. Output is export-ready for Unity, Unreal, Godot, and other game engines, and it works with BVH, FBX, and any keyframed animation.
Trimotion-Animation Optimizer is best for game developers optimizing mocap for real-time engines, 3D animators making mocap editable, VR/AR creators reducing file sizes, and motion designers converting high-fps animation to film frame rates.
Trimotion-Animation Optimizer is completely free to download and use.
Trimotion-Animation Optimizer requires Blender 4.2 or later and is listed as compatible with Blender versions 4.2 through 5.2. It ships as a Blender add-on and extension. The built-in Action & Slot Management browser, which handles rename, create, and unlink operations, is noted as Blender 5.0+ compatible. It also works with any keyframed animation and standard formats such as BVH and FBX, so it fits into a Blender animation pipeline across these recent releases.
Trimotion-Animation Optimizer works with motion capture data from Rococo, Vicon, OptiTrack, Xsens, and other systems. It handles BVH, FBX, and any keyframed animation, so it is not tied to a single capture source. For targeting, a Frame Range Limiter lets you simplify only specific sections, Selective Bone Simplification focuses on chosen bones, and Batch Processing can handle multiple rigs at once. Real-time analysis shows keyframe density, frame range, and statistics as you work.
Trimotion-Animation Optimizer can reduce keyframes by 50 to 90 percent while keeping visual quality intact. The reduction depends on the algorithm: RDP (Smart) targets 50 to 70 percent, and Key Pose targets 70 to 90 percent, with Decimate, Adaptive, and Blender Clean offering other approaches. As a concrete example, it can take 100fps Rococo mocap from around 15,000 keyframes down to 3,000 in seconds, and the resulting curves stay editable in the Graph Editor like hand-keyed animation.
Trimotion-Animation Optimizer is listed as free in this catalog. Licensing and current terms are set on the developer's page, so check there for the latest details before you commit. The add-on is distributed under the GPL license. Null Station also provides separate license options covering solo users and multi-seat team setups, so review the developer's page to pick the tier that matches your studio size and needs.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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