Udin Blender Shaders packages a collection of Blender materials into an add-on, installed through Edit > Preferences > Add-Ons and accessed from the Asset Manager under the UDIN catalog. Every material is built to simulate real-life light behavior and relies exclusively on math, which means quality isn't tied to texture resolution or available GPU memory.
All materials are built to work with both EEVEE and Cycles. You don't have to unwrap UVs to use them; if you'd rather use your own UVs, push the shader's projection slider to 1. The first version targeted automotive design, and this version broadens the range with more textile, plastics, and other materials suited to product design and apparel design.
A free version includes one generic material of each shader, while the pro and team versions include 980+ materials derived from them. The shader families cover carpaint, carbon, plastic, metal, textile, and miscellaneous types such as LCD and LED screens and UV checkers. Each material carries a dedicated icon, name, and tags for organization.