
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Rana Abdullah·Workflow
Images © Rana Abdullah. Used for product review; image policy.
Stands out in the superhive library for folding texture baking, animation baking, and Unity-correct FBX export into a single N-sidebar action.
Unity Bridge Exporter handles the Blender-to-Unity handoff from the N-sidebar, producing a Unity-ready asset in one click. It bakes the Principled BSDF into clean PNG maps for Albedo, Metallic, Roughness, and Normal, and converts constraints, IK, and drivers into raw keyframes compatible with Unity.
The FBX export uses hardcoded axis conversion (-Z Forward, Y Up) so assets arrive correctly oriented and at world origin without manual fixes. Alongside each object it generates a transferdata.json file that Unity reads to configure rig type, materials, shaders, and texture assignments. The included Unity integration can auto-create or update .mat files, set up Humanoid, Generic, or None rigs, generate avatars for character rigs, and support Built-in Standard, URP Lit, and HDRP Lit shaders.
Inside Blender, the addon uses organized collapsible sections with inline help, shows live export progress with stage indicators and a timer, and returns a per-object pass/fail report. UV Margin and Bake Samples controls are available for tuning baking.
Unity Bridge Exporter - One-Click Blender To Unity Fbx Pipeline is best for blender artists preparing game assets for Unity across Built-in, URP, and HDRP shader setups.
Unity Bridge Exporter - One-Click Blender To Unity Fbx Pipeline is completely free to download and use.
Unity Bridge Exporter lists compatibility with Blender 3.0 through 5.1+ and Unity 2020.3 LTS, 2021, 2022, 2023, and Unity 6. On the export side, it uses hardcoded axis conversion (-Z Forward, Y Up) so assets land correctly oriented and at world origin without manual fixes. It runs on Windows, macOS, and Linux, and its FBX output targets that full Unity version range. Check the developer's page for the most current details before committing to a specific Blender or Unity version.
Unity Bridge Exporter runs on Windows, macOS, and Linux. It works from Blender's N-sidebar to produce a Unity-ready asset in one click, and the Unity Bridge settings panel is reached through Window then Unity Bridge then Settings. The exporter bakes PBR textures, bakes animations, and applies hardcoded axis conversion (-Z Forward, Y Up) so assets import correctly oriented and at world origin. For the latest platform notes or any OS-specific requirements, the developer's page is the best place to confirm before installing.
Unity Bridge Exporter supports Built-in Standard, URP Lit, and HDRP Lit shaders through its included Unity integration. On import it can auto-create or update .mat files, so materials are set up for the pipeline you target. It also handles automatic rig setup as Humanoid, Generic, or None and generates avatars for character rigs. The material and shader assignments come from the transferdata.json file the addon writes per object, which Unity reads to configure the asset. See the developer's page for pipeline-specific notes.
Unity Bridge Exporter bakes the Principled BSDF into PNG maps for Albedo, Metallic, Roughness, and Normal, and it exposes two controls over that process. UV Margin helps prevent edge artifacts, while Bake Samples balances quality against performance. Animation baking converts constraints, IK, and drivers into raw keyframes compatible with Unity. During export the addon shows live progress with stage indicators and a timer, then returns a per-object pass/fail report so you can see which objects exported cleanly.
Unity Bridge Exporter is listed as free here and released under the GPL license. That covers the current listing, but pricing and licensing terms can change, so the developer's page is the reliable source for what applies at any given time. The addon is published by Rana Abdullah on superhive. If licensing matters for a commercial project or studio pipeline, confirm the current GPL terms and any usage conditions directly with the developer before integrating it into your workflow.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.