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Uvisland

by Gosselin Rémy·Workflow

Images © Gosselin Rémy. Used for product review; image policy.

Why we like it

Uvisland earns its place in the Superhive library for a focused, one-click approach to turning atlas textures into usable planes inside Blender's UV Editor.

What is Uvisland?

Uvisland works inside Blender's UV Editor to transform atlas textures into planes. With your atlas open, a single click slices the atlas so each element is ready to be processed or used directly in your scene. The addon can also be used for cutting 2D sprites.

Uvisland works with black and white opacity maps or by using the alpha channel of a PNG file. Two detection modes are available: one from a black and white atlas and one from an alpha channel. Different parameters are available to refine the cut, giving you control over the results.

A few things to keep in mind: Uvisland transforms atlases into planes, and if the elements in your atlas are tightly packed, you may need to do some processing afterwards. Maximum settings require significant processing power. Documentation is provided, and a demo video is available for the addon.

Who is Uvisland best for?

Uvisland is best for blender users working with atlas textures or 2D sprites who want each element sliced into planes.

How much does Uvisland cost?

Uvisland is completely free to download and use.

Key features

  • Slices an atlas so each element is separated with one click from the UV Editor
  • Transforms atlas textures into planes
  • Two detection modes: one from a black and white atlas and one from an alpha channel
  • Works with black and white opacity maps or the alpha channel of a PNG file
  • Different parameters available to refine the cut
  • Can also be used for cutting 2D sprites
  • Documentation included

Tags

#atlas#uv#textures#sprites#planes#blender-addon#uv-editor

Frequently asked questions

What Blender versions does Uvisland support?

Uvisland lists support for Blender versions 3.1, 3.2, 3.3, 3.4, and 3.5. It runs from the UV Editor, where you open your atlas and slice it with a single click. If you are working within this range of Blender releases, the addon is designed to operate directly in that environment. For newer versions of Blender, check the developer's page to confirm current compatibility before relying on the addon in production.

How does Uvisland detect elements in an atlas?

Uvisland offers two detection modes: one reads from a black and white atlas and the other uses the alpha channel. It works with black and white opacity maps or the alpha channel of a PNG file. Different parameters are available to refine the cut. Note that if the elements in your atlas are tightly packed, you may need to do some processing afterwards, and maximum settings require significant processing power.

Is Uvisland free to use?

Uvisland is listed as free in this catalog and is distributed under the GPL license. Licensing terms can change over time, so for current pricing and license details it is best to check the developer's page directly. The addon includes documentation, and a demo video is also available to help you get familiar with how it works inside Blender's UV Editor.

Can Uvisland be used for 2D sprites?

Uvisland can be very useful for cutting 2D sprites in addition to its main purpose of slicing atlas textures. It reads black and white opacity maps or the alpha channel of a PNG file, and the two detection modes let you choose the approach that fits your source image. Different parameters help refine the cut. Keep in mind the addon transforms atlases into planes, so tightly packed elements may require some processing afterwards.

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