
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Maso·Workflow
Images © Maso. Used for product review; image policy.
Vertex Color Octopus earns its place in the superhive library by pulling Blender's color attribute, painting, baking, and preset workflows into one sidebar panel, with JSON preset import and export aimed at team sharing.
Vertex Color Octopus is a vertex color toolkit for Blender, built for game artists, environment artists, technical artists, and stylized asset creators who use vertex colors for masks, shaders, blending, variation, packed PBR data, baked lighting, and procedural effects. It gathers creating, painting, baking, debugging, and managing color data into a single sidebar panel.
Color attribute management covers creating, duplicating, renaming, deleting, and organizing multiple color layers, while keeping the active color set visible and render-active. Painting works on selected vertices, faces, whole meshes, or multiple objects, with control over which RGBA channels are affected. A gradient generator produces directional gradients using axis presets, and channel tools handle fills, custom values, swaps, and inverts.
Fill presets store reusable RGBA values with named presets, partial-channel application, and JSON import and export for team sharing. Debug tools sample vertex color values with high-precision RGBA display and a sampled element count. Baking brings texture data, ambient occlusion, and simple lighting into vertex colors, and randomization adds variation by object, mesh element, connected component, or UV island.
Vertex Color Octopus is best for game, environment, technical, and stylized artists who work with vertex colors for masks, shaders, blending, variation, packed PBR data, baked lighting, and procedural effects.
Vertex Color Octopus is completely free to download and use.
Vertex Color Octopus runs inside Blender and helps create and manage vertex color data for assets destined for Unreal Engine, Unity, Godot, or a custom engine. It supports packed-mask workflows used in modern game engines, and its baking tools can generate Substance Painter ID maps. The toolkit focuses on producing and organizing complex vertex color data faster and with fewer clicks, while any engine-specific import happens outside Blender. Check the developer's page for details on getting that data into a particular engine.
Vertex Color Octopus includes baking tools that bring texture information into vertex colors using the active UV map, with the base color texture, the active Image Texture node, or the first Image Texture found in the material as sources. Sampling modes include bilinear and nearest, and texture alpha can optionally transfer to vertex color alpha. Beyond textures, it can bake ambient occlusion and simple lighting directly into vertex colors, and it can generate Substance Painter ID maps. These options suit low-poly assets, mobile games, and stylized workflows.
Vertex Color Octopus saves commonly used RGBA values as reusable fill presets, including metallic, roughness, wear, and dirt masks along with custom material parameters. Presets support named entries, partial-channel application, and non-destructive updates, so unchecked channels stay untouched and only the data you want is updated. JSON import and export back team sharing, which fits studio-approved mask values and standardized shader parameters. This lets teams keep consistent packed-mask values across artists working in Blender.
Vertex Color Octopus is listed as free here in this catalog. For current licensing terms and any usage conditions, check the developer's page, since terms can change over time. The toolkit provides its full vertex color workflow inside Blender, including color attribute management, painting, gradient generation, channel editing, fill presets, debug sampling, randomization, and baking. A demo video is also available if you want to look at the toolkit before installing.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.