
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Stefano Bianchini·Workflow
Images © Stefano Bianchini. Used for product review; image policy.
Earns its place in the superhive library for keeping viewport changes contained to the display alone, with selective, per-parameter recall.
Viewport Recall stores full 3D Viewport states in Blender and brings them back on demand. It captures visibility options, gizmo configurations, and overlay settings—including mode-specific ones like Sculpt or Paint—along with shading parameters such as Solid, Material Preview, Rendered mode, and background color.
Unlike switching workspaces, which changes your layout, camera, and active tool, Viewport Recall affects only the viewport display and leaves everything else untouched. That makes it suited to quickly adapting your view to different tasks without disrupting your workflow. Selective loading lets you choose parameter by parameter what a preset applies and what stays unchanged—for example, a preset that only adjusts background color, grid, and cavity settings while leaving the shading mode and other options alone.
Presets can be recalled from the side panel opened with N, the View → Viewport Presets menu, a pie menu bound to Ctrl+Alt+Z by default, or a custom keyboard shortcut. Preset management includes marking presets as favorites for the pie menu, locking them against accidental edits, and duplicating, renaming, or deleting them.
Viewport Recall - Save Your Favorite Viewport Setup is best for blender users who want to quickly adapt their viewport display to different tasks without disrupting the rest of their workflow.
Viewport Recall - Save Your Favorite Viewport Setup is completely free to download and use.
Viewport Recall lists compatibility with Blender versions 4.5 through 5.0 and is distributed under the GPL license. If you're on a version in that range, you can save and recall viewport settings as described. For versions outside that range, or to confirm current compatibility and licensing before installing, check the developer's page, which also links to the full user manual covering setup and usage details.
Viewport Recall gives you several ways to recall a saved preset. You can trigger it from the side panel opened with N, from the View → Viewport Presets menu, or through the pie menu, which is bound to Ctrl+Alt+Z by default. You can also assign a custom keyboard shortcut. Presets marked as favorites appear in the pie menu, and each route restores the stored viewport configuration in one click.
Viewport Recall supports selective loading, so you don't have to restore an entire preset at once. Each preset lets you choose parameter by parameter what should be applied and what should stay unchanged in your current viewport. For instance, you can build a preset that only changes the background color, grid, and cavity settings while leaving your shading mode and every other option untouched. This keeps recall focused on exactly the parameters you want to adjust.
Viewport Recall is listed as free in this catalog, and it's distributed under the GPL license. Pricing and licensing can change over time, so for the current terms it's best to check the developer's page before downloading. That page also links to the user manual, which covers the add-on's access methods, selective loading, and preset management options in more detail.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.