
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Zz·Workflow
Images © Zz. Used for product review; image policy.
Visibility Controller stands out in the superhive library for pairing hierarchical visibility control with dual support for Octane and Cycles. It's a GPL-licensed add-on at version 1.0.0, and a demo video is available.
Visibility Controller brings layer-style visibility management to Blender, letting you handle transparency and visibility across objects and collections. Change the opacity of a parent object or collection and all its children follow instantly through hierarchical inheritance.
The add-on supports both Octane and Cycles. For Octane it offers direct control over general_visibility for native GPU-accelerated fading, while Cycles uses a one-click shader injection that automates Mix Shader setups. A cache system built on deferred sync and topology caching keeps the viewport lag-free even in scenes with thousands of objects.
Advanced override modes let objects inherit a parent's visibility, stay visible independently even when a group is hidden, or be force-hidden regardless of hierarchy, with control across collections, child collections, nested levels, and object solo. All visibility and opacity parameters are animatable with one-click keyframing from the UI. The package also includes a "Fix Render Visibility" troubleshooting tool plus global reset and refresh operations.
Visibility Controller: Professional Hierarchical Fade For Octane & Cycles is best for blender artists managing visibility across large scenes, including e-commerce product listings and interior renderings.
Visibility Controller: Professional Hierarchical Fade For Octane & Cycles is completely free to download and use.
Visibility Controller lists compatibility with Blender 4.0 through 5.1 and is described as optimized for Blender 4.0 and later. It's provided as an add-on at version 1.0.0. If your project runs somewhere in that version range you should be covered, but the developer's page is the best place to confirm current compatibility before installing, since supported versions can change with updates.
Visibility Controller supports both the Octane and Cycles render engines. For Octane it provides direct control over general_visibility for GPU-accelerated fading. For Cycles it uses a one-click shader injection that automates Mix Shader setups, so you don't have to build those node networks by hand. This dual-engine support means the same hierarchical visibility workflow applies whether your scene renders in Octane or Cycles.
Visibility Controller makes all visibility and opacity parameters fully animatable, with one-click keyframing available directly from its UI. That means you can set fade-in and fade-out animations without keyframing individual materials one at a time. Because opacity changes on a parent object or collection propagate to children through hierarchical inheritance, animating a group's visibility carries down to everything nested beneath it.
Visibility Controller is designed for massive scenes and uses a deferred sync and topology caching architecture to keep the viewport lag-free even with thousands of objects. Alongside visibility control, the package includes a one-click "Fix Render Visibility" tool for troubleshooting and global reset and refresh operations. These help you correct and reset visibility states across large hierarchies without editing objects individually.
Visibility Controller is listed as free in this catalog. Licensing terms can change, so check the developer's page for current details before you download. The add-on is distributed under the GPL license, and the package includes the version 1.0.0 add-on along with the "Fix Render Visibility" troubleshooting tool and global reset and refresh operations. For up-to-date pricing and license information, the developer's page is the authoritative source.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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