
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Red Belly Media·Workflow
Images © Red Belly Media. Used for product review; image policy.
Earns its place in the Superhive library by extending Blender's native VR Scene Inspection add-on with headset and controller tracking for camera and object work.
VR CineRig by Red Belly Media brings VR headset and controller tracking into Blender. It works alongside Blender's built-in VR Scene Inspection add-on, extending those native VR tools so you can record headset and controller movements and apply them directly to your scene for camera control or object manipulation.
The add-on offers real-time feedback, showing live updates of your VR movements inside Blender for immediate visual reference. Its interface is built to be approachable, so integrating VR tracking works even with minimal VR experience. You can turn a headset or controller into a virtual camera rig for a hand-held camera effect, or use controllers to move and animate objects within a scene.
VR CineRig is compatible with a range of headsets, including the Meta Quest 2, Quest 3 and Quest 3S, Oculus Rift, HTC Vive, Vive Cosmos, Vive Focus 3, HP Reverb G2 and Valve Index. It runs on Blender versions 2.93 through 5.0, supports Cycles and Eevee, and is released under the GPL license. A demo video is available.
Vr Cinerig is best for blender users who want to control cameras or animate objects through VR headset and controller tracking.
Vr Cinerig is completely free to download and use.
VR CineRig lists support for a wide range of VR hardware, including the Meta Quest 2, Meta Quest 3 and Meta Quest 3S, Oculus Rift, HTC Vive, HTC Vive Cosmos, HTC Vive Focus 3, HP Reverb G2 and Valve Index. It tracks both headsets and controllers, recording their movements and applying them to your Blender scene. If your device isn't on that list, check the developer's page for the current set of known supported headsets before downloading.
VR CineRig runs on Blender versions 2.93 through 5.0, so it covers Blender 5.0 as well as a long span of earlier releases. The add-on works with both the Cycles and Eevee render engines. Because it depends on Blender's built-in VR Scene Inspection add-on, make sure that native VR tool is enabled in your version. For the latest compatibility details, the developer's page is the best place to confirm.
VR CineRig is designed to work with Blender's built-in VR Scene Inspection add-on, extending those native VR tools rather than replacing them. Enabling the VR Scene Inspection add-on in Blender is part of getting VR CineRig running, since it builds on Blender's own VR support to track headsets and controllers. Once set up, it records those movements and applies them to your scene for camera control or object manipulation.
VR CineRig supports Blender's Cycles and Eevee render engines, so you can use either when working with VR-tracked cameras or animated objects. It also runs across Blender versions 2.93 through 5.0. Since the add-on records headset and controller movements into your scene, the rendered result depends on the render engine and scene you set up in Blender itself. Both Cycles and Eevee are named as supported engines, giving you flexibility in how your final frames look.
VR CineRig is listed as free in this catalog. Licensing and any pricing can change, so the developer's page is the place to confirm the current terms before you download. The add-on is released under the GPL license and comes from Red Belly Media. For questions about the license or how it applies to your projects, you can reach out through the developer's page.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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