
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by Peter Gubin·Workflow
Images © Peter Gubin. Used for product review; image policy.
Warp Tools earns its place in the Superhive library by folding material management, UV selection and modelling shortcuts into one addon, with a published roadmap for further cleanup, geometry and material-loader features.
Warp Tools gathers several helpers for Blender into a single addon. Its Material Manager can reassign one material onto another across the whole scene and optionally delete the original, purge unused materials, force delete any material regardless of whether it is used, and locate objects that use a particular material. In object mode it assigns a material to the object, while in edit mode it creates an additional material slot for selected faces.
A Tools Panel adds a multi-edit UV select that selects a chosen index across all selected meshes, plus a reference collection tool that binds an array of collections to a shortcut to toggle visibility. Cleanup procedures include batch UV renaming and previewing UV set names across the scene.
The quick shortcuts popup, opened with Q by default, provides object-mode actions such as adding a bevel modifier with predefined settings, adding a Weighted Vertex Normals modifier, triangulate before export, sending hidden objects to a collection, collapsing linked collections, adding a parent empty and filling vertex colors with black. Edit mode currently offers Set Face Weights. Shortcuts can be changed in the addon preferences.
Warp Tools is best for blender hardsurface and modelling artists managing materials, UV channels and reference collections across multiple objects.
Warp Tools is completely free to download and use.
Warp Tools includes a Material reassign tool that lets you quickly reassign one material onto another across the whole scene, and optionally delete the original material afterwards. Its Material List complements this by letting you purge unused materials, force delete any material regardless of whether it is used, and select material to locate objects that use a particular one. When assigning, object mode applies the material to the object, while edit mode creates an additional material slot for selected faces and assigns the material there if needed.
Warp Tools provides a quick shortcuts popup, opened with Q by default, that collects several object-mode actions. These include adding a bevel modifier with predefined settings, adding a Weighted Vertex Normals modifier, triangulating selected objects before export while preserving vertex normals, moving hidden objects into a HiddenObjects collection, collapsing a linked collection to regular objects, adding a parent empty for selected objects, and filling a vertex color channel with black. In edit mode it currently offers Set Face Weights for the Weighted Normals modifier.
Warp Tools lets you change the addon shortcuts from the Preferences menu under the Warp Tools addon entry. The quick shortcuts popup uses Q as its default trigger, and the reference collection tool can bind an array of collections to a shortcut so you can toggle their visibility on and off. This is useful for collections holding reference objects you need to switch on and off repeatedly, for example while taking measurements.
Warp Tools is listed as free in this catalog. For current licensing terms, and to confirm any conditions on use, check the developer's page directly. The addon is developed by Peter Gubin, who also invites feature suggestions by email. A roadmap accompanies the tool, listing planned additions such as more robust cleanup and geometry validation, a Geometry Analizer, vertex color utilities, further UV selection options, and a material loader that generates materials and loads textures.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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