
BlenderAe2
by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.
by auphinity.tools·Workflow
Images © auphinity.tools. Used for product review; image policy.
Work Time Tracker earns its place for keeping time logs entirely inside Blender, storing everything in the .blend file so tracked time travels with the project and survives between sessions.
Work Time Tracker lives inside Blender and records how long a project takes without manual timers. It detects when you're actually working — moving objects, editing meshes, tweaking materials — and starts counting automatically. After a configurable idle timeout, it pauses, and it resumes the moment you touch anything again. There are no buttons to press and no external apps to remember.
Time is broken down by project stages such as Modeling, Texturing, Rigging, and Animation, with each stage tracked independently and displayed in HH:MM:SS. You can create, rename, delete, and switch between stages at any time, and a manual Pause keeps Blender open without counting idle time. The whole tool sits in a single sidebar tab in the 3D Viewport, showing total time, a status indicator, and the stages list.
All time data is stored directly inside the .blend file as custom properties, with no external files, cloud sync, or account. It persists between sessions, so reopening a file picks up exactly where you left off, and sending the file to a colleague shares the same time log. The interface is available in English and Russian, switchable in one click.
Work Time Tracker is best for freelancers who bill by the hour, studio artists reporting task time for planning and estimation, and solo creators who want to see where their time goes across a project.
Work Time Tracker is completely free to download and use.
Work Time Tracker stores all time data directly inside the .blend file as custom properties, so there are no external files, no cloud sync, and no account to set up. When you close Blender and reopen the file later, your tracked time is exactly where you left it, and new work adds to the existing total. Because the data travels with the file, you can send the .blend to a colleague and they see the same time log. Everything stays local to the file itself.
Work Time Tracker lets you set the idle timeout anywhere from 5 to 600 seconds, with a default of 30 seconds. The timeout controls how long the tracker waits without activity before it pauses on its own, so the default is long enough that short thinking pauses don't break the count. When you touch anything in Blender again, tracking resumes automatically. You can also hit Pause manually to keep Blender open without counting idle time, even if Blender detects minor events.
Work Time Tracker detects activity by watching for scene changes, such as moving objects, editing meshes, or tweaking materials, and starts counting automatically when it sees them. When you stop, it pauses after the configurable idle timeout, and it resumes the moment you touch anything in Blender again. A status indicator in the panel shows whether the tracker is Active and counting, Idle and waiting, or manually Paused. There are no buttons to press to start or stop each session.
Work Time Tracker ships with a full bilingual interface in English and Russian. You can switch between the two in one click from the settings panel, so the whole tool adapts to whichever language you prefer. The entire tracker lives in a single sidebar tab in the 3D Viewport — press N and open the Time tab — where you'll find the total time in HH:MM:SS, a status indicator, and the stages list with controls to switch, rename, and delete stages.
Work Time Tracker is listed as free in this catalog. Licensing terms can change over time, so for the most current details it's worth checking the developer's page at auphinity.tools before you rely on a particular arrangement. The tracker itself keeps everything local, storing time data inside your .blend file with no account or cloud sync required, which means there's nothing extra to sign up for to start tracking your project stages.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

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