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World Scale UV Tiling

by colinsenner·Workflow

Images © colinsenner. Used for product review; image policy.

Why we like it

A focused utility that fills a gap between 3ds Max and Unreal, handling the case where standard UVW_Map scaling isn't available for custom unwrapped meshes.

What is World Scale UV Tiling?

World Scale UV Tiling addresses a specific workflow between 3ds Max and Unreal. The developer built it around a material library in Unreal that uses real-world values to calculate how much materials should tile, with the goal of applying any material to any mesh and having it appear at the same scale.

For meshes that are not custom unwrapped, a UVW_Map modifier in 3ds Max set to a 1m x 1m x 1m size already produces correct results in Unreal. Custom unwrapped meshes don't allow this approach, so the script provides a way to scale their UVs to an arbitrary size, such as 1m x 1m, so that Unreal materials tile correctly on them.

The script is compatible with 3ds Max 2012 and later. A demo video is available, along with before and after references on the developer's page.

Who is World Scale UV Tiling best for?

World Scale UV Tiling is best for 3ds Max artists preparing custom unwrapped meshes for Unreal material libraries that rely on real-world tiling values.

How much does World Scale UV Tiling cost?

World Scale UV Tiling is completely free to download and use.

Key features

  • Scales custom unwrapped UVs to an arbitrary size, such as 1m x 1m
  • Targets real-world material tiling for use with Unreal material libraries
  • Works on meshes where a standard UVW_Map approach is not an option
  • Compatible with 3ds Max 2012 and later
  • Demo video available

Tags

#3ds Max#UV#Unreal#tiling#material#world scale#script#unwrap

Frequently asked questions

What 3ds Max versions does World Scale UV Tiling support?

World Scale UV Tiling is compatible with 3ds Max 2012 and later, so it covers a wide range of releases from that version forward. The current release is version 1.0, last updated in January 2023. If you are running a version older than 2012, check the developer's page at colinsenner.com to confirm whether it will work for your setup before relying on it in a production pipeline.

Why use World Scale UV Tiling instead of a UVW_Map modifier?

World Scale UV Tiling handles the case a UVW_Map modifier cannot. For meshes that are not custom unwrapped, assigning a UVW_Map in 3ds Max at a 1m x 1m x 1m size already looks correct in Unreal with those materials applied. For a mesh with custom unwrapped UVs, that option is not available, so this script provides a way to scale the UVs to an arbitrary size so Unreal materials tile correctly on them.

Is World Scale UV Tiling free?

World Scale UV Tiling is listed as free in this catalog. For the most current licensing terms and any usage conditions, refer to the developer's page at colinsenner.com. That page also hosts before and after references and links related to the script, so it is the best place to confirm details before adding the tool to your 3ds Max and Unreal workflow.

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