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Z-Shot

by Shape-Shift·Workflow

Images © Shape-Shift. Used for product review; image policy.

Why we like it

Z-Shot stands out in the superhive library for keeping map and brush creation to a mode-and-render workflow with no scene prep. Version 1.4.2 adds Blender 5.2 compatibility and experimental hair-curve rendering, alongside fixes for large meshes and text objects.

What is Z-Shot?

Z-Shot renders 3D objects in Blender into alpha brushes, trims, masks, decal textures or icons. Its approach is lightweight: there is no scene setup, camera placement or shader fiddling to handle first. You pick a mode, adjust the output settings, hit render, and it's done. Canvas size and aspect ratio are handled automatically through a few settings, and a render usually takes less than a second.

The included modes cover Alpha Brush, Height, Normal, Curvature, Ambient Occlusion, Vertex Color, Opacity, and BSDF outputs for Base Color, Metallic, Roughness, Normal, Emission and Alpha. A Custom mode lets you work freely while Z-Shot holds the camera. Depending on the render mode, you receive sRGB, linear grayscale or linear color images, saved as EXR (16/32 bit), TIFF (8/16 bit) or PNG (8/16 bit).

Beyond single renders, a Channel Packing mode combines existing or previously rendered maps into channel-packed RGB(A) maps, and batch rendering outputs multiple images in one click. For Trimflow users, a helper renders Trims with Head and Tail sections and can automatically write a JSON file that Trimflow reads.

Who is Z-Shot best for?

Z-Shot is best for blender artists producing alpha brushes, decals, trims, masks or texture maps by rendering them directly from 3D objects.

How much does Z-Shot cost?

Z-Shot is completely free to download and use.

Key features

  • Render modes for Alpha Brush, Height, Normal, Curvature, Ambient Occlusion, Vertex Color, Opacity and BSDF channels (Base Color, Metallic, Roughness, Normal, Emission, Alpha)
  • Custom mode that lets you set up the shot while Z-Shot holds the camera
  • Channel Packing mode to combine existing or previously rendered maps into channel-packed RGB(A) maps
  • Batch rendering to output multiple images with one click
  • Automatic canvas size and aspect ratio handling
  • Output as EXR (16/32 bit), TIFF (8/16 bit) or PNG (8/16 bit), in sRGB, linear grayscale or linear color depending on mode
  • Trimflow helper that renders Trims with Head and Tail sections and writes a JSON file Trimflow reads

Tags

#alpha brush#decal#trim#channel packing#texture maps#batch rendering#Trimflow

Frequently asked questions

Which Blender versions does Z-Shot support?

Z-Shot has tracked recent Blender releases across its updates. Version 1.4.2 adds Blender 5.2 compatibility, while earlier releases brought support for Blender 5.0 and 5.1, and 4.5 before that. Version 1.3.1 notes specific handling on Blender 4.2.x, where the Alpha Brush and Height modes use Cycles instead of EEVEE to avoid flawed output. For the exact requirements and any version-specific notes, check the developer's page and the online documentation before installing.

What file formats can Z-Shot export?

Z-Shot outputs images in EXR at 16 or 32 bit, TIFF at 8 or 16 bit, or PNG at 8 or 16 bit. Depending on the render mode you choose, it delivers sRGB, linear grayscale or linear color images, so color space is handled for you. Canvas size and aspect ratio are set automatically through a few settings. A render usually takes less than a second, and batch rendering can produce multiple images with a single click.

Can Z-Shot render channel-packed maps?

Z-Shot includes a Channel Packing mode that combines existing or previously rendered maps into channel-packed RGB(A) maps. As of version 1.4, the Channel Packer can output RGBA images as PNG and TIF, whereas the alpha channel was previously exclusive to the EXR format. The mode also exposes the Trimflow JSON options. It runs alongside the standard render modes, so you can generate individual maps first and then pack them together within the same add-on.

Does Z-Shot work with the Trimflow add-on?

Z-Shot ships with a helper for Trimflow users that renders Trims with Head and Tail sections. It removes the need for manual calculations and can automatically write a JSON file that Trimflow reads. The Trimflow Canvas function was added in version 1.2.0, and from version 1.3.0 the Trimflow JSON options became accessible in Channel Packing mode as well. A gallery image on the developer's page shows the Trim layout with its Head and Tail sections.

Is Z-Shot free to use?

Z-Shot is listed as free in this catalog. For current licensing details, along with the online documentation, an FAQ, a Discord server and a Blender Artists thread, head to the developer's page. A demo video is also available. Because licensing terms can change over time, confirming directly on the developer's page is the safest way to know what applies before you download it.

Alternatives to Z-Shot

Also in Workflow for Blender.

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