3Dsmax To Blender is a Windows-first Blender add-on for bringing 3ds Max .max files into Blender. It targets artists who receive .max assets and need a practical handoff path, with explicit dependency checks, unit handling, material cleanup, and readable import reports. It runs on Blender 4.2 LTS or newer and supports .max source files.
On import, the add-on tries the bundled Autodesk MAX Importer first, so many .max files open without a manual FBX or OBJ export step; the bundled importer is source-based and GPL-compatible. Direct imports are normalized to Blender's metric scene scale, and when readable unit metadata is available the add-on detects millimeters, centimeters, meters, or inches, with a fallback unit set in preferences. Materials are normalized for Cycles where possible, and the import report shows which external textures were found or missing.
When a file cannot be handled directly, configure a local 3ds Max bridge command that exports OBJ, FBX, glTF, or GLB, and Blender imports the generated file. An optional GLB cache can reuse direct import results. Embedded texture extraction is not included, and renderer-specific materials, modifiers, rigs, animation, cameras, and lights may degrade depending on the parser or bridge output.