
Uv Deformer
by AlbertoFX
UV Deformer is a Blender add-on for warping and adjusting UVs using simple lattice grids right in the UV Editor. It's built for fixing distortions, adjusting selections, and getting precise layouts right.
by studioromanrec·Workflow
Illustrative cover generated by AnyPlugins — no product screenshot available.
PBR Bridge earns its place in the superhive library by collapsing the manual node-wiring of a PBR material into a single button, and by outputting correct setups for Cycles, EEVEE, Unreal Engine 5 and Unity from one dropdown.
PBR Bridge is a Blender add-on that turns a folder of textures into a finished PBR material without manual node wiring. You select your object, point the add-on at a texture folder, and press Build PBR Material. It then scans the folder, identifies each map by filename, builds the node tree, sets the right color spaces, and assigns the material in under five seconds.
It builds for different targets. Cycles and EEVEE get a full Principled BSDF setup with AO multiplied into Base Color, and Height maps convert to a Bump node when no Normal Map is present. Unreal Engine 5 output uses ORM packing (R=AO, G=Roughness, B=Metallic) with the Normal Map converted from OpenGL to DirectX. Unity output — Standard, URP or HDRP — inverts Roughness to Smoothness, pulls AO from the R channel, and keeps the Normal Map in OpenGL. One dropdown switches between them.
Detection is case-insensitive and covers Albedo, Roughness, Metallic, Normal, AO, Height, Emission and Opacity maps across PNG, JPG, TGA, TIFF, EXR and HDR, matching Quixel, Poliigon, AmbientCG and Fab naming. It runs on Blender 3.4 through 5.1 across Windows, macOS and Linux, with no internet connection or external dependencies required.
Pbr Bridge is best for environment artists working with large texture libraries, game developers exporting assets to UE5 or Unity, and archviz artists applying materials to many objects.
Pbr Bridge is completely free to download and use.
PBR Bridge supports Blender 3.4 through 5.1 and runs on Windows, macOS (both Apple Silicon and Intel) and Linux. It's written in pure Python with no external dependencies, so it installs like any standard Blender add-on and needs no internet connection to work. If you're on a Blender release inside that 3.4 to 5.1 range on any of the three listed operating systems, the add-on is built to run without extra setup or additional packages to fetch beforehand.
PBR Bridge builds materials for more than Blender's own renderers. For Cycles and EEVEE it creates a full Principled BSDF setup with AO multiplied into Base Color. For Unreal Engine 5 it handles ORM packing — R=AO, G=Roughness, B=Metallic — and converts the Normal Map from OpenGL to DirectX convention. For Unity in Standard, URP or HDRP it inverts Roughness to Smoothness, extracts AO from the R channel, and keeps the Normal Map in OpenGL. You switch engines from one dropdown and build again.
PBR Bridge detects textures by filename across PNG, JPG, TGA, TIFF, EXR and HDR formats. It recognises standard PBR maps — Albedo or Base Color, Roughness, Metallic, Normal, Ambient Occlusion, Height or Bump, Emission and Opacity or Alpha — using keyword matching that is case-insensitive. It works with Quixel, Poliigon, AmbientCG, Fab and most texture-library naming conventions, so you point it at a folder and it identifies each map, sets the correct color spaces, and wires the node tree for you.
PBR Bridge requires no internet connection and has no external dependencies. It's written in pure Python and installs like any standard Blender add-on, so there's no separate runtime or package to fetch before it works. The typical flow is to select your object, point the add-on at a texture folder, and press Build PBR Material — it then scans the folder, identifies each texture, builds the correct node tree, sets the color spaces, and assigns the material in under five seconds.
PBR Bridge is listed as free in this catalog, so check the developer's page for current pricing and licensing details. It's released under GPL v3, which permits commercial use across personal and commercial projects, though you may not resell or redistribute the add-on as your own product. For the latest terms, plus tutorials and updates, studioromanrec maintains a page and a YouTube channel where the add-on is documented. A demo video is also available.
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