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Animexport Pro

by Skava·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

AnimExport Pro earns its place in the superhive library by consolidating the repetitive parts of game-animation export into one sidebar panel, from root motion and clip splitting to Mixamo cleanup, humanoid validation, and engine-specific FBX profiles for Unity and Unreal.

What is Animexport Pro?

AnimExport Pro is a Blender addon that provides a production-tested pipeline for moving animations from Blender into Unity or Unreal Engine. Root motion extraction, clip splitting, Mixamo cleanup, humanoid validation, and batch FBX export all run from a single sidebar panel in the 3D Viewport.

Root motion extraction pulls root bone translation into object-level animation, with a choice of horizontal, vertical, or both, and can inject motion back into the bone hierarchy for in-place animation. Clip splitting lets you define named clips with start and end frame ranges in a scrollable list, then split one long action into individual clip actions offset to frame 0 that preserve interpolation, easing, and handles. A non-destructive blend preview uses temporary NLA strips, and Mixamo cleanup renames bones from a built-in map, strips the mixamorig prefix, and applies a scale fix.

The addon supports Blender 3.0 and newer, tested through the 4.x series, and exports FBX to Unity and Unreal Engine 4 and 5. It works with custom rigs, Mixamo, Rigify, or game-engine skeletons on Windows, macOS, and Linux.

Who is Animexport Pro best for?

Animexport Pro is best for game developers who animate in Blender and import into Unity or Unreal Engine, technical animators working with Mixamo mocap data, and indie studios that need a reliable clip pipeline without writing custom scripts.

How much does Animexport Pro cost?

Animexport Pro is completely free to download and use.

Key features

  • Root motion extraction and injection: extract root bone translation into object-level animation in one click, choose horizontal (XY), vertical (Z), or both, inject motion back into the bone hierarchy for in-place animation, and create a separate _RootMotion action
  • Clip splitting with a UIList workflow: define named clips with start/end frame ranges in a scrollable list, split a single action into multiple clip actions offset to frame 0, and preserve interpolation, easing, and handles
  • Blend preview using temporary NLA strips with adjustable blend time in seconds converted to frames at scene FPS, non-destructively storing and restoring the original action
  • Mixamo cleanup: one-click bone renaming from a built-in 21-bone map, mixamorig prefix stripping, removal of the extra Armature root bone, a scale fix, and fcurve data path updates across every action
  • Retargeting via Copy Rotation constraints added from a source armature to a target armature for each matching bone, using local space and replace mode, then baked
  • Humanoid validation checking 20 required bones, warning about 8 optional twist bones, validating hierarchy depth, detecting non-uniform bone scale, and reporting bone and deform counts as ERROR, WARNING, or INFO
  • Batch FBX export with Unity and Unreal engine profiles, exporting the current action or all defined clips as individual FBX files with an auto-created output directory and sanitized filenames

Tags

#Blender#animation#FBX export#Unity#Unreal Engine#Mixamo#root motion#game development

Frequently asked questions

Does AnimExport Pro work with Blender 4.x?

AnimExport Pro supports Blender 3.0 and newer, and has been tested through the Blender 4.x series. It works with any armature, including custom rigs, Mixamo, Rigify, and game-engine skeletons. Once installed, you enable it from the Add-ons preferences under the Animation category, then open the AnimExport tab in the 3D Viewport sidebar. After you select your armature, the Root Motion, Clips, Blend, Mixamo, Validation, and Export panels appear ready to use.

Which game engines does AnimExport Pro export to?

AnimExport Pro exports FBX files to Unity (all versions) and Unreal Engine 4 and 5. The Export panel includes engine profiles for Unity and Unreal that set different values for up axis, forward axis, global scale, bake all bones, leaf bones, force start and end keying, and smooth type. You can export the current action or batch-export all defined clips as individual FBX files, with the output directory auto-created and filenames sanitized from the clip names.

How do I install AnimExport Pro?

AnimExport Pro installs like a standard Blender addon. Go to Edit > Preferences > Add-ons > Install and select the addon, then enable AnimExport Pro in the Animation category. Open the sidebar in the 3D Viewport with the N key and find the AnimExport tab. Select your armature, and the panels for Root Motion, Clips, Blend, Mixamo, Validation, and Export will appear. Set your target engine, Unity or Unreal, in the Export panel to begin.

Does AnimExport Pro run on macOS and Linux?

AnimExport Pro runs on Windows, macOS, and Linux. It requires Blender 3.0 or newer and has been tested through the 4.x series. The addon works with any armature type, so custom rigs, Mixamo skeletons, Rigify, and game-engine skeletons are all supported. All of its tools, from root motion extraction and clip splitting to Mixamo cleanup and batch FBX export, run from the AnimExport sidebar tab in the 3D Viewport.

Is AnimExport Pro free?

AnimExport Pro is listed as free in this catalog. For current licensing terms and any usage conditions, check the developer's page. The addon delivers a full animation export pipeline for Blender, covering root motion extraction and injection, clip splitting, blend preview, Mixamo cleanup, retargeting, humanoid validation, and batch FBX export with Unity and Unreal engine profiles, all reachable from a single sidebar panel in the 3D Viewport.

Alternatives to Animexport Pro

Also in Workflow for Blender.

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