
Animate Pro - Core
by not_that_NDA
AniMate Pro is a set of animation tools for Blender that carries over features from Maya and AnimBot, including timeline scrubbing, keyframe retiming, sculpting and pose propagation. It is released in early access.
by Suchaaver·Workflow
Images © Suchaaver. Used for product review; image policy.
Stands out in the Blender extensions library for a narrow, practical job: mapping separate mesh pieces to bones automatically. The single-mesh and one-island-per-group limits are documented by the developer, with expansions noted as planned.
Armature Deform with Linked Groups automates part of the rigging process in Blender by building an armature deformation and assigning vertex groups based on vertex islands. A vertex island is every vertex selected when Blender's "select linked" (Ctrl-L) command is used, so each connected piece of geometry maps to a bone.
The add-on is aimed at mechanical rigs, where a single mesh is often built from several separate pieces that move together. Bones that don't have a close vertex island simply create an empty vertex group, which suits control bones. To use it, install through the add-on interface, select your mesh and then your armature with the armature active, then choose Object → Parent → Armature Deform with Linked Groups.
There are known limits. Only one mesh can be auto-deformed at a time, and each bone receives only the island nearest to it, measured by the lowest average vertex-to-bone-center distance. Smaller parts such as bolts may be left unassigned or misassigned. Both points are noted by the developer as planned for future releases.
Armature Deform with Linked Groups is best for mechanical rigging in Blender, where a single mesh is made up of several distinct pieces that need to be tied to individual bones.
Armature Deform with Linked Groups is completely free to download and use.
Armature Deform with Linked Groups is compatible with Blender 4.2 LTS and newer, so it runs on current long-term-support releases and later versions. It was published at version 1.0.0 in January 2025 and does not require any special permissions. Because it hooks into Blender's own armature deform workflow and the "select linked" selection behaviour, it fits alongside the standard rigging tools. If you're on a Blender build older than 4.2 LTS, check the developer's GitHub page before installing to confirm it will load.
Armature Deform with Linked Groups installs through Blender's add-on interface, where you look for its name in the list. To apply it, first select your mesh and then your armature with the armature active, exactly as you would when creating a normal armature deform. Then go to Object → Parent → Armature Deform with Linked Groups. From there the add-on assigns each bone's vertex group to the nearest vertex island, where an island is every vertex caught by Blender's "select linked" (Ctrl-L) command.
Armature Deform with Linked Groups currently handles a single mesh at a time, so you can auto-deform only one mesh with the armature per operation; the developer lists multi-mesh support as planned for a future release. Each bone also receives just one vertex island, the one nearest to it as measured by the lowest average vertex-to-bone-center distance. Because of this, small parts such as bolts may be left unassigned or misassigned, which is also noted as planned for a future release.
Armature Deform with Linked Groups is listed as free here in the catalog, and it's released under the GNU General Public License v3.0 or later. It requires no special permissions to run. For current licensing terms, source code, and issue reporting, the developer's GitHub page is the place to check, since it hosts the repository and release history. A single version, 1.0.0, is available, published in January 2025 under developer Suchaaver.
Also in Workflow for Blender.

by not_that_NDA
AniMate Pro is a set of animation tools for Blender that carries over features from Maya and AnimBot, including timeline scrubbing, keyframe retiming, sculpting and pose propagation. It is released in early access.

by VFX Grace
Checktoolbox is a Blender add-on from VFX Grace that highlights mesh information — poles, triangles, N-gons and more — through shading colors in Edit Mode, and shows a one-click project overview covering object, double and isolated-element counts.

by luigipacheco
Fabnodes is a Blender add-on that exports geometry node toolpaths to G-code, generating .nc files for CNC machines, 3D printers, laser cutters and pen plotters across dedicated CNC, 3D printing, drawing and laser cutting modes.

by mdlt7z
Secondary Language is a Blender add-on for quickly switching between a default and secondary language. It supports all languages, remembers translation settings, and includes keymap support with a compact UI.

by Iurii-Tiuzhin
AltView is a Blender add-on that switches between 200 predefined views with one hotkey, including standard front, top and left angles plus diagonal angles. It also locks and unlocks viewport rotation.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.