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Baga Grove - Evermotion

by antoine bagattini·Modeling

Images © antoine bagattini. Used for product review; image policy.

Why we like it

Baga Grove - Evermotion earns its spot in the superhive library at rank 696 as a free GeoPack built in partnership with Evermotion, with a full tutorial and a demo video available.

What is Baga Grove - Evermotion?

Baga Grove - Evermotion is a GeoPack for Blender, created in partnership with Evermotion, that scatters assets by drawing where you want them placed with no complex setup. Assets arrange themselves automatically to produce realistic groves: smaller assets settle at the grove border while larger ones stay in the center, generating realistic vegetal compositions.

You can use your own assets, selecting them from the Asset Browser or in the 3D view, then pressing J > Scatter on your surfaces (or Scatter from Asset Browser). You can also create and save your own Groves through the BagaPie GeoPack system, though understanding GeoPack is essential for building custom groves. Adding a grove requires selecting at least one surface, but you can draw on any surface.

Performance options include Camera Culling, which skips rendering objects outside the camera's view, Proxy, which uses simplified models for complex objects, and the ability to display only a percentage of particles for smoother viewport navigation. It is designed for foreground detail rather than extensive scattering. It runs on BagaPie, which is free and included, and supports Blender 4.0 through 5.2 under a GPL license.

Who is Baga Grove - Evermotion best for?

Baga Grove - Evermotion is best for adding realistic groves and foreground vegetation detail to Blender scenes by drawing directly on surfaces.

How much does Baga Grove - Evermotion cost?

Baga Grove - Evermotion is completely free to download and use.

Key features

  • Draw-based scattering with automatic arrangement, placing smaller assets at the grove border and larger ones in the center
  • Create and save your own Groves through the BagaPie GeoPack system
  • Support for your own assets, scattered from the Asset Browser or the 3D view with J > Scatter
  • Camera Culling to skip rendering objects outside the camera's view
  • Proxy option that uses simplified models for complex objects
  • Display only a percentage of particles for smoother viewport navigation

Tags

#scattering#vegetation#groves#GeoPack#environment#procedural scattering#Evermotion

Frequently asked questions

Does Baga Grove - Evermotion work with Blender 5.2?

Baga Grove - Evermotion lists Blender 4.0 as its minimum version and supports Blender through 5.2, so it covers the 4.0 to 5.2 range. It runs on BagaPie, which is free and included with the pack, so you install BagaPie first and then the BagaGrove volumes. If you are on a Blender release below 4.0 it will not be supported. Check the developer's page for the latest compatibility details before setting up a project so you know which version to run.

How do I install Baga Grove - Evermotion?

Baga Grove - Evermotion installs through BagaPie, which is free and bundled with the pack. First install BagaPie, then open its preferences, go to the GeoPack section, and set an asset storage location on your computer if you have not already. Click install pack, select a BagaGrove volume, and once it finishes a library named after the pack becomes available. From there you press V > BagaGrove and choose a grove. You must select at least one surface to add a grove, though you can draw on any surface.

Can I scatter my own assets with Baga Grove - Evermotion?

Baga Grove - Evermotion lets you scatter your own assets, not just the ones included in the pack. You select assets from the Asset Browser or directly in the 3D view, then on your surfaces press J > Scatter, or use Scatter from Asset Browser. You can also create and save your own Groves using the BagaPie GeoPack system, though understanding GeoPack is essential for building custom groves. Assets arrange automatically, with smaller ones going to the grove border and larger ones staying in the center.

Can Baga Grove - Evermotion handle large-scale scattering?

Baga Grove - Evermotion is designed for foreground detail rather than extensive scattering, so it is best avoided for very large fields. To keep performance manageable it includes Camera Culling, which skips rendering objects outside the camera's view, and a Proxy option that swaps in simplified models for complex objects. You can also display only a percentage of particles for smoother viewport navigation. These options help keep the viewport responsive while you work on detailed foreground vegetation.

Is Baga Grove - Evermotion free?

Baga Grove - Evermotion is listed as free here, and BagaPie, which it depends on, is also free and comes bundled with the pack. A full tutorial is available to help you get started, and the pack is distributed under a GPL license. Licensing terms can change over time, so check the developer's page for the current details before you rely on it in a production project or redistribute anything built with it.

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