SoftViz Pro is a viewport overlay that targets the feedback gap in Blender's Proportional Editing workflow. Where the native tool uses a 2D circle to represent a 3D influence, SoftViz Pro calculates and renders a per-vertex heatmap directly onto the geometry, offering feedback similar to industry standards like 3ds Max and Maya.
Two distance calculations drive the heatmap. With Connected off, it uses Euclidean distance through a KDTree for straight-line, ball-shaped influence. With Connected on, a Dijkstra-based pathfinding algorithm measures geodesic distance by walking along connected edges, so the heatmap stops at physical mesh gaps or separate manifold parts.
Points are drawn natively through Blender's gpu module and shaders, keeping the overlay performant on high-poly meshes. An X-Ray depth toggle can cull points hidden behind front-facing polygons, and dots scale in either World Space or Screen Space. Weights are cached and recalculate only when the selection, geometry count, or proportional radius and falloff change. It's licensed under GPL-3.0-or-later.