The Blender To Godot 4 Pipeline Addon lets you set up collisions, multimesh, scripts, custom materials and NavMeshes directly inside Blender, then carry them into the Godot game engine. PBR materials and animations move across by leveraging the GLTF standard, and the add-on includes nested collider support and automatic primitive collider generation.
The pipeline works in two parts. The Blender add-on is paired with a matching Godot addon from the Godot Asset Library or Godot Asset Store, which contains SceneInit.gd and GLTFImporter.gd; those GDScript files are also packaged with this add-on. With hot reload, a single export from Blender auto-updates the scene in Godot. Recent versions add a Preserve Origin option for collision shapes, a Property String feature for setting Godot code as a string, and Packed Scene instancing.
The Blender add-on installs from a Python file on Blender 5.0 and 4.2-4.5, and from a ZIP on Blender 3.6, 4.0 and 4.1. Godot 4.1 through 4.6-stable is supported.