BooleanBite: 1-Click Procedural Edge Damage automates edge-damage work in Blender. Rather than sculpting chips and cracks by hand, it builds a smart, linked cutter system that follows your object, applying realistic chips, cracks and weathered edges to any mesh without altering the original geometry. The result is art-directable and stays non-destructive throughout.
A procedural noise engine ships with presets including Clouds, Voronoi, Wood and Marble to shift the style of damage, and vertex group masking targets exactly where wear appears. You can inherit an object's original material on the cut surfaces or assign a custom Inner Material such as rust, glowing energy or raw metal. A Smart Bevel step cleans up jagged edges so they catch light, while a Fast/Exact solver switch and a Viewport Optimize mode help keep the scene responsive.
The add-on suits ancient ruins, sci-fi machinery and stylized props. Version 1.5 adds multi-object support so each asset keeps its own settings, a Bake Mode that applies all modifiers to finalize a mesh for export, and Edit and Finished UI states. It works with Cycles and Eevee and is released under the MIT license.