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Scatter By Kiri Engine

by 3D Tools by KIRI Engine·Modeling

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Scatter By Kiri Engine earns its place in the Superhive library by bundling manual, procedural, and physics-based placement into one free add-on rather than limiting you to a single scattering method.

What is Scatter By Kiri Engine?

Scatter By Kiri Engine is a free Blender add-on from 3D Tools by KIRI Engine that places objects into a scene using three distinct modes, each suited to a different placement need.

Point and Shoot is the manual mode, best for placing specific "Hero" assets where you want total control over composition. Simple Scatter, the fill mode, applies a non-destructive Geometry Nodes modifier to a target mesh or curve for large-scale coverage such as grass on a hill, debris on a floor, or scattering along a path. Physics Scatter uses Blender's Rigid Body physics engine to drop objects, letting gravity and collision decide where they settle, which suits piles of rocks, messy desks, or filling containers.

An interactive mode adds real-time controls during playback, with Wind, Vortex fields, and Gravity toggles to direct falling objects. The add-on ships with a KIRI Asset Pack preview gallery and loader, and one free Asset Pack is available at release. It is distributed under the GPL license.

Who is Scatter By Kiri Engine best for?

Scatter By Kiri Engine is best for blender users populating scenes by placing hero assets manually, filling meshes or curves with Geometry Nodes coverage, or dropping physics-based piles of objects.

How much does Scatter By Kiri Engine cost?

Scatter By Kiri Engine is completely free to download and use.

Key features

  • Point and Shoot mode for manual placement of specific "Hero" assets with control over composition
  • Simple Scatter mode applies a non-destructive Geometry Nodes modifier to a target mesh or curve
  • Physics Scatter mode uses Blender's Rigid Body physics engine to drop objects, with gravity and collision determining their resting place
  • Interactive controls during playback with Wind, Vortex fields, and Gravity toggles in real-time
  • KIRI Asset Pack preview gallery and loader, with one free Asset Pack at release
  • Documentation available
  • Released under the GPL license

Tags

#scattering#geometry nodes#rigid body physics#instancing#environment population#asset pack#simulation

Frequently asked questions

Does Scatter By Kiri Engine work with Blender 5.0?

Scatter By Kiri Engine lists Blender 5.0 as its supported version and is marked as Blender Extension compatible, distributed as an add-on. It is currently at version 1.0.0. Because add-ons can behave differently across Blender releases, check the developer's page for the exact compatibility range and any updates before installing. Being listed as a Blender Extension type add-on, it is intended to install through Blender's extension system.

How much does Scatter By Kiri Engine cost?

Scatter By Kiri Engine is listed here as free. It also comes with one free KIRI Asset Pack available at the time of release, and it includes a preview gallery and loader for managing Asset Packs. The add-on is distributed under the GPL license. Licensing terms can change over time, so check the developer's page for the current details before you download it.

What are the three scatter modes in Scatter By Kiri Engine?

Scatter By Kiri Engine offers three placement modes. Point and Shoot is manual placement for specific hero assets where you want full control over composition. Simple Scatter applies a non-destructive Geometry Nodes modifier to a target mesh or curve for large-scale coverage such as grass, debris, or scattering along a path. Physics Scatter uses Blender's Rigid Body physics engine to drop objects so gravity and collision determine where they rest, suited to piles of rocks, messy desks, or filling containers.

Can you control objects while they fall in Scatter By Kiri Engine?

Scatter By Kiri Engine includes an interactive mode with controls during playback. While the simulation runs, you can toggle Gravity and apply Wind and Vortex fields in real-time to direct where the falling objects go. This ties into the Physics Scatter mode, which uses Blender's Rigid Body physics engine to let gravity and collision settle objects into their final positions, aimed at scenarios where objects need to stack and interact.

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