CineMove is a camera animation tool for 3ds Max that animates any supported camera in a few clicks. It works with CoronaCam, the V-Ray Physical Camera, Free Camera and Target Camera, and offers eight cinematic motion types: Dolly, Truck, Pedestal, Pan, Tilt, Zoom, Pan Orbit and Tilt Orbit.
Motion is defined using real-world speed in km/h or degrees per second, or by duration, with CineMove handling the math. It writes automatic keyframes with midpoint interpolation and includes target-aware logic that works with both targeted and free cameras. Movement can be center-aligned or directional, starting or ending at the current position, and orbit modes generate a built-in motion path spline. It is compatible with Corona Renderer and V-Ray workflows.
CineMove requires Autodesk 3ds Max 2021 or later and installs from a drag-and-drop .mzp file. The developer provides email support for bugs and feedback. Version 1.2 added Handheld Shaking, an option to animate the Current Camera directly, and critical bug fixes, following a Tilt and Pan update in v1.1.