
CineMove
by cmjohncheng
CineMove is a camera animation tool for 3ds Max that animates cameras with real-world speed input. It supports CoronaCam, V-Ray Physical Camera, Free and Target cameras across eight cinematic motion types.
by rode3d·Motion Graphics
Illustrative cover generated by AnyPlugins — no product screenshot available.
Showcaser stands out in the scriptspot library because it functions as a script with no plugin dependency, generating standard position, rotation, and scale keyframes that can be regenerated or hand-edited with native 3ds Max tools.
Showcaser creates animated presentations in 3ds Max without requiring animation knowledge. Starting from a static scene or a series of 3D models, you provide the objects, set the animation order, adjust parameters, and press Build Animation. It automatically creates keyframes on the position, rotation, and scale tracks for each object.
The tool offers two animation methods. Scene mode assembles the scene progressively, object by object, until it is complete. Model/s mode exposes elements on screen one at a time, each with an entry and exit animation. You can also set a turntable animation, generating a parametric turntable object or loading a custom model. Animation types are combinable — movement, rotation, scale, and abrupt appearance or disappearance — with easing options including linear, ease in, ease out, ease in/out, and spring.
Showcaser functions as a script, so it creates no plugin dependency, and installs by drag and drop. It supports geometry, helpers, groups, and hierarchies, works with third-party objects and plugins including proxies, and exports to realtime and game engines that support 3ds Max animations such as Unreal Engine, Unity, and Chaos Vantage. Animations can be regenerated with different settings or edited manually with native 3ds Max tools.
Showcaser is best for 3ds Max users creating animated presentations of scenes, models, products, or characters across 3D design, 3D modeling, CGI, architectural visualization, motion graphics, game art, and industrial design.
Showcaser is completely free to download and use.
Showcaser requires 3ds Max version 2015 or higher, covering that release and newer versions. The tool functions as a script rather than a compiled plugin, and installs by simple drag and drop. It supports geometry, helpers, groups, and hierarchies containing any kind of objects, and is compatible with third-party objects and plugins, including proxies. If you work across several 3ds Max installations, check the developer's page to confirm the exact versions covered for the release you plan to use.
Showcaser functions technically as a script, so it does not create a plugin dependency. Installation is handled by simple drag and drop. Because the animations are written as standard keyframes on the position, rotation, and scale tracks, you can keep working with them using native 3ds Max tools. The tool also includes a custom undo function and lets you easily restore the initial scene or element state, so changes remain reversible.
Showcaser produces animations that are exportable to realtime and game engines supporting 3ds Max animations, including Unreal Engine, Unity, and Chaos Vantage. It automatically creates keyframes on the position, rotation, and scale tracks for each object. The tool supports geometry, helpers, groups, and hierarchies, and works with third-party objects and plugins, including proxies. For details on preparing scenes for a specific engine, consult the tutorials and script manual referenced on the developer's page.
Showcaser is listed as free in this catalog. Licensing terms can change, so check the developer's page at splinedynamics.com for current options and any trial availability. The tool functions as a script with no plugin dependency and installs by drag and drop, and it includes a collection of presets for instant parameter settings along with the ability to load and save custom presets. For the latest information on versions and licensing, the developer's page is the authoritative source.
Showcaser lets you modify animations after building them. You can regenerate the animation with different settings, or edit the keyframes manually using native 3ds Max tools without needing the script. The tool also provides options to edit, save, delete, and select animated elements, tools to manage animated sequences, and the ability to easily restore the initial scene or element state. A custom undo function is included, and you can create multiple animated sequences for a single scene.
Also in Motion Graphics for 3ds Max.

by cmjohncheng
CineMove is a camera animation tool for 3ds Max that animates cameras with real-world speed input. It supports CoronaCam, V-Ray Physical Camera, Free and Target cameras across eight cinematic motion types.

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