
MPFB
by Joel-Palmius
MPFB is a human character generator and editor for Blender that builds a humanoid mesh in one click, then handles parametric body modeling, rigging, procedural materials, and an asset library.
by Xane Studios·Modeling
Images © Xane Studios. Used for product review; image policy.
Sitting at rank 37 in the superhive library, Divine Cut earns its place for turning garment creation into a few-click workflow that spans generation, presets, painting controls, and bindable accessories.
Divine Cut is a Blender tool for creating clothes for your characters in a few clicks. Its cloth generation feature lets you shape a garment with the DivineCircles, sizing each section, and set the neck size, sleeve length, and drop length, from a crop-top to a gown. For trousers, it adds controls for thigh and ankle width.
After generating, Divine Presets turn the base cloth into a finished garment ready for simulation, with current presets covering a Puffer Jacket, a Varsity Jacket, and a Shirt, plus options for a collar, hoodie, materials, and an open or closed cut. Painting tools handle shrinkwrap, pinning, bloat, and smooth so you can style both the shape and the behaviour of the cloth.
Hoodies and collars can be added onto a generated top with a single click, and the Puffer methods work from selected vertices or faces. Generated clothes carry simple topology, with subdivision modifiers to control detail before and after the cloth modifier, while Divine Accessories bind onto the cloth as special objects. Divine Cut ranks 37 in the superhive library.
Divine Cut is best for blender artists creating clothing for their characters.
Divine Cut is completely free to download and use.
Divine Cut generates a garment that you then shape with the DivineCircles, letting you make each section as long or short as you want. When mapping the body parts of your character, you can set the neck size, sleeve length, and drop length, which ranges from a crop-top to a gown. For trousers, Divine Cut lets you set the width of the thighs and the ankles. These controls cover the garment's overall style before you move on to presets or the painting tools.
Divine Cut's painting tools let you style both the shape and the behaviour of the cloth. Shrinkwrap paints which parts of the cloth wrap onto your character, while pinning marks parts that bind to the character and stay out of the simulation, which suits cuffs, the waist, or similar areas. Bloat paints which parts expand or shrink, and smooth is used on areas after shrinkwrapping. Together these controls give you direct say over how the garment sits and behaves during simulation.
Divine Cut's Divine Accessories are special objects with their own behaviours that you attach onto your cloth, rather than plain assets. When you pull a Divine asset from the asset library, a new button appears under the Design tab. Clicking it registers the Divine Object, and from there you bind the object to the cloth so it behaves properly. Some of the setup happens in the back end, so the main step on your side is binding the accessory to the garment.
Divine Cut is listed as free in this catalog. Licensing and distribution can change, so for the current terms and any upgrade details, check the developer's page from Xane Studios. Divine Cut also has YouTube tutorials and a Discord community linked by the developer, which are useful for confirming how the current version is offered and for seeing the tool in use. A demo video is available as well. For anything price-related, treat the developer's page as the source of truth.
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