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Dynamic Slice And Cap

by Hikmet Koyuncu·Modeling

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Dynamic Slice And Cap earns its place for bringing 3ds Max-style Slice and Cap Holes operations into Blender, with animatable and renderable output.

What is Dynamic Slice And Cap?

Dynamic Slice And Cap adds 3ds Max-style Slice and Cap Holes behaviour to Blender, letting you build architectural section models inside the app. It offers both a dynamic and a manual workflow. Slice provides Refine Mesh, Split Mesh, Remove Top, and Remove Bottom operations, while Cap Holes closes the resulting openings.

The add-on works with vertex groups and modifiers, and you can run individual operations for each object with multi-object support. It can create a material index and vertex groups for capped surfaces, smooth surfaces for section parts, and save your work in the .blend file. Results are animatable and renderable, including animated render support.

Dynamic Slice And Cap supports Blender versions 2.82 through 5.1 and is distributed under the GPL license. It has been used with render engines including Cycles, Eevee, Arnold, V-Ray, and Octane, among others. A demo video is available.

Who is Dynamic Slice And Cap best for?

Dynamic Slice And Cap is best for creating architectural section models in Blender with 3ds Max-style slice and cap holes operations.

How much does Dynamic Slice And Cap cost?

Dynamic Slice And Cap is completely free to download and use.

Key features

  • Slice with Refine Mesh, Split Mesh, Remove Top, and Remove Bottom options
  • Cap Holes with a material index and vertex groups for capped surfaces
  • Dynamic and manual workflow
  • Works with vertex groups and modifiers
  • Individual operations for each object plus multi-object support
  • Animatable and renderable results, including animated render support
  • Smooth surfaces for section parts and save your work in the .blend file

Tags

#architectural#section models#slice#cap holes#modeling#animation#modifier

Frequently asked questions

Which Blender versions does Dynamic Slice And Cap support?

Dynamic Slice And Cap supports Blender versions 2.82 through 5.1, covering a wide span of releases across that range. The add-on brings 3ds Max-style Slice and Cap Holes behaviour into Blender, and it works with modifiers and vertex groups, so it fits alongside setups you may already use. Your work can also be saved in the .blend file. If you run a Blender version within that stated range, the add-on is built to work with it, and the developer's page is the place to confirm the latest details.

Which render engines can I use with Dynamic Slice And Cap?

Dynamic Slice And Cap lists a broad set of render engines it has been used with, including Cycles, Eevee, Arnold, V-Ray, Octane, Luxrender, Yafaray, Mental Ray, Freestyle, the Blender Internal renderer, and the Blender Game Engine. The add-on produces renderable section models and supports animated renders, so the sliced and capped geometry can be carried into your chosen engine. If your pipeline relies on one of these engines, that coverage is worth noting, and the developer's page is the place to confirm specifics for any particular engine.

Is Dynamic Slice And Cap free, and what license does it use?

Dynamic Slice And Cap is listed as free in this catalog, and it is distributed under the GPL license. Licensing terms can change over time, so if you plan to rely on it for ongoing project work, checking the developer's page for the current terms is a sensible step. The GPL license governs how the add-on's code can be used and shared. For questions the developer's page doesn't cover, the creator lists an email address for direct contact.

Does Dynamic Slice And Cap work with vertex groups and modifiers?

Dynamic Slice And Cap works with both vertex groups and modifiers, and it can create vertex groups and a material index for capped surfaces. You can run individual operations for each object, and multi-object support lets you handle several objects. Results are animatable and renderable, and your work can be saved in the .blend file. Slice offers Refine Mesh, Split Mesh, Remove Top, and Remove Bottom, while Cap Holes closes the openings and can smooth the capped faces.

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