
Dynamic Slice And Cap
by Hikmet Koyuncu
Dynamic Slice And Cap is a Blender add-on for building architectural section models, working like 3ds Max's Slice and Cap Holes modifiers. Slice operations and hole capping can be animated and rendered.
by Abbos Mirzaev·Modeling
Illustrative cover generated by AnyPlugins — no product screenshot available.
Sweep Modifier earns its place in the Superhive library for delivering a Geometry Nodes sweep effect as a modifier-stack add-on, with code referenced from zeroskilz's z-curve-sweeper node.
Sweep Modifier is an add-on for Blender that applies a Geometry Nodes-based sweep effect to any mesh or curve object without destructive edits. It automates the process of importing and applying a pre-designed node group from a local .blend file, which makes advanced procedural modeling more accessible. Everything is controlled through Blender's modifier stack.
The effect is aimed at generating extruded profiles along curves, procedural rails, pipes, or custom profiles. It works with both the Cycles and Eevee render engines and is Blender extension compatible for version 4.4. The code is referenced from the z-curve-sweeper node by zeroskilz.
Version 2.0.2 fixed minor bugs and logic issues, optimized performance and node structure, and improved overall stability and usability. The add-on is released under the GPL license, and a documentation page is available from the developer. A demo video is also available.
Sweep Modifier is best for blender users generating extruded profiles along curves, procedural rails, pipes, or custom profiles through the modifier stack.
Sweep Modifier is completely free to download and use.
Sweep Modifier lists Blender version 4.4 and is Blender extension compatible, so it fits into that release's add-on system. The effect is built on Geometry Nodes and works with both the Cycles and Eevee render engines. For versions outside what's stated, check the developer's page for current details. The add-on applies its sweep non-destructively through Blender's modifier stack, so you can adjust or remove it without altering the base mesh or curve object.
Sweep Modifier uses Cycles and Eevee as its render engines, so the sweep effect can be rendered in either. Because the effect is Geometry Nodes-based and applied through Blender's modifier stack, it stays non-destructive on the underlying mesh or curve object. The add-on is aimed at generating extruded profiles along curves, procedural rails, pipes, or custom profiles. For any further rendering specifics, the developer's documentation page covers more detail.
Sweep Modifier is listed as free in this catalog, so you can add it without a purchase here. It's released under the GPL license. For current licensing terms and any options the developer offers, check the developer's page directly, since those details can change over time. The add-on itself applies a Geometry Nodes-based sweep effect non-destructively to mesh or curve objects, all controlled through Blender's modifier stack.
Sweep Modifier version 2.0.2 shipped with a changelog dated 29 June 2025. It fixed minor bugs and logic issues, optimized performance and node structure, and improved overall stability and usability. The add-on continues to apply a Geometry Nodes-based sweep effect non-destructively to any mesh or curve object, with the node group imported from a local .blend file and controlled through Blender's modifier stack. A documentation page is available from the developer for more detail.
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Dynamic Slice And Cap is a Blender add-on for building architectural section models, working like 3ds Max's Slice and Cap Holes modifiers. Slice operations and hole capping can be animated and rendered.

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