
ShivaTools: Image to Base64 String
by Shiva
ShivaTools: Image to Base64 String is a macro for 3ds Max that encodes an image to a Base64 string. Drag and drop an image onto it, and the result lands in your clipboard as ready-to-use code.
by SimonBourgeois·Workflow
Illustrative cover generated by AnyPlugins — no product screenshot available.
EasyIncludeExclude focuses on one repetitive task in light setup and reworks it: instead of hunting through an object list per light, you drive include and exclude assignments from your current selection. The tested-renderer list and the fix for photometric lights point to a script refined across several updates.
EasyIncludeExclude is a 3ds Max script that simplifies including or excluding objects from lights. Rather than picking objects one by one from a list, you select both the objects and the lights, then click include or exclude. For each action you can add to the current list, replace it completely, or remove the selected objects from it, and it works when several lights are selected at once.
The script has been tested with Standard, V-Ray and Corona lights and might work with other renderers. Its update history has broadened that reach: Corona camera support and a button to select objects already in the include or exclude list arrived in 1.1, undo in 1.2, and Fstorm light and camera support in version 1.5. Update 1.3 added the option to use existing include/exclude settings as the default and simplified the interface, while 1.4 added support for selection sets alongside the current selection.
It should work on any 3ds Max version. For 3ds Max artists who regularly reassign which objects a light affects, EasyIncludeExclude earns its place by cutting the scrolling through object lists that the standard workflow involves.
EasyIncludeExclude is best for 3ds Max artists who frequently include or exclude objects from lights and want to avoid scrolling through long object lists.
EasyIncludeExclude is completely free to download and use.
EasyIncludeExclude has been tested with Standard, V-Ray and Corona lights, and might work with other renderers according to the developer. Version 1.5 added Fstorm light and camera support, and an earlier update added Corona camera support. A later fix addressed a crash when the script was applied to photometric lights, which don't have an exclude list. If you use a renderer outside the tested set, check behaviour before relying on it, since compatibility with untested renderers isn't guaranteed and is best confirmed on the developer's page.
EasyIncludeExclude should work on any 3ds Max version, according to the developer, who lists broad version support without naming specific releases. The current release is version 1.5, last updated in March 2025. Its update history spans renderer support, undo, a simplified interface and the option to use selection sets. Because exact version requirements aren't specified, the safest approach is to test it in your setup and check the developer's page for installation steps and the latest build.
EasyIncludeExclude works on multiple lights selected at once, so you can apply the same include or exclude action across several lights in a single step. Version 1.4 fixed a bug where Corona lights and cameras weren't receiving the right include/exclude mode when multiple lights were selected. That same update added the ability to use selection sets rather than the current selection. Each action can add objects to the current list, replace it completely, or remove the selected objects from it.
EasyIncludeExclude is listed as free here. For current licensing and any terms, check the developer's page linked with this entry, since these details can change over time. Beyond availability, the script focuses on speeding up include and exclude assignments for lights: you select both objects and lights, then click include or exclude, and skip scrolling through object lists to find what you need. It also carries a history of updates covering renderer support, undo and a simplified interface.
Also in Workflow for 3ds Max.

by Shiva
ShivaTools: Image to Base64 String is a macro for 3ds Max that encodes an image to a Base64 string. Drag and drop an image onto it, and the result lands in your clipboard as ready-to-use code.

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