
Skin_Or_Poly_Shrink_Selection.ms
by Paul Hormis
Skin_Or_Poly_Shrink_Selection.ms is a MAXScript by Paul Hormis for 3ds Max that shrinks a selection while working with Skin or Poly. Listed here as free, with a demo video available.
by Chuggnut·Workflow
Illustrative cover generated by AnyPlugins — no product screenshot available.
Reverse crosssection earns its place in the ScriptSpot library as a single-purpose utility: it does one thing, reversing crosssection order on a skinned model in 3ds Max 4.x, and stays focused on it.
Reverse crosssection is a script from Chuggnut for 3ds Max. It is used on a skinned model, where it reverses the order of the crosssections. That single, focused purpose is the whole of what the script sets out to do, and it applies directly to a model that already carries skinning.
The script is built for 3ds Max 4.x, and that is the release it targets. It is listed at version 2.3.5. Artists working in that generation of 3ds Max can add it to their toolset when they need to flip crosssection order on a skinned mesh.
Reverse crosssection is listed as free here. For the download, along with any notes the developer keeps current, head to Chuggnut's own page. Licensing and availability can change, so the developer's page is the best reference for the current state.
Reverse crosssection is best for artists working in 3ds Max 4.x who need to reverse the crosssection order on a skinned model.
Reverse crosssection is completely free to download and use.
Reverse crosssection is built for 3ds Max 4.x, and that is the version it targets. The script is noted as working on that release only, so if you are on a later generation of 3ds Max, this version may not fit your setup. Anyone still running 4.x can use it as intended to reverse crosssection order on a skinned model. For any updates that reach beyond the 4.x release, Chuggnut's own page is the place to check.
Reverse crosssection is applied to a skinned model, where it reverses the order of the crosssections. That is its purpose within 3ds Max: you run it against a model that already carries skinning and it flips the crosssection order. The script keeps to this one operation rather than bundling extra tools around it. Because it is scoped to 3ds Max 4.x, plan to use it inside that version when you need the crosssections reordered.
Reverse crosssection is listed at version 2.3.5, and that number reflects the release recorded for this entry, paired with its 3ds Max 4.x compatibility. If you want to confirm you have the current build or read any developer notes tied to that release, Chuggnut's own page is the source to check. Version details can shift over time, so treating the developer's page as the reference for the latest state is the safer approach when you go to download it.
Reverse crosssection is listed as free here, so there is no fee attached to obtaining it through this entry. For the actual download and to confirm current licensing terms, head to Chuggnut's own page, since that is where the developer keeps the file and any conditions around its use. Licensing can change over time, so treat the developer's page as the authority on how the script may be used today. As listed, though, it carries no cost to obtain.
Also in Workflow for 3ds Max.

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Skin_Or_Poly_Shrink_Selection.ms is a MAXScript by Paul Hormis for 3ds Max that shrinks a selection while working with Skin or Poly. Listed here as free, with a demo video available.

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