
Reverse crosssection
by Chuggnut
Reverse crosssection is a script for 3ds Max that works on a skinned model to reverse the order of its crosssections. Built for Max 4.x, it comes from developer Chuggnut and is listed at version 2.3.5.
by Paul Hormis·Workflow
Illustrative cover generated by AnyPlugins — no product screenshot available.
A focused, single-purpose MAXScript: it does one thing, shrinking a Skin or Poly selection, and targets 3ds Max 6 through 8. Given those version numbers, it suits artists on older 3ds Max builds; anyone on a current release should test it first.
Skin_Or_Poly_Shrink_Selection.ms is a MAXScript written by Paul Hormis for use in 3ds Max. As its name indicates, the script shrinks a selection while you work with Skin or Poly. It is distributed through the ScriptSpot library under Paul Hormis's name.
This is version 1 of the script, and it lists compatibility with 3ds Max 6, 7 and 8. Because those are the versions named, artists on older releases are the clearest fit; anyone on a newer build should confirm behaviour before relying on it. The entry is listed as free in this catalog.
A demo video is available on YouTube, and further information can be found on the developer's page. For current licensing and any additional details, the developer's page is the best place to check.
Skin_Or_Poly_Shrink_Selection.ms is best for 3ds Max artists on versions 6, 7 or 8 who want to shrink a selection while working with Skin or Poly.
Skin_Or_Poly_Shrink_Selection.ms is completely free to download and use.
Skin_Or_Poly_Shrink_Selection.ms lists compatibility with 3ds Max 6, 7 and 8, and it is published as version 1. Those are the releases named, so artists working in those older builds of 3ds Max are the clearest fit for the script. If you are on a more recent version of 3ds Max, there is no stated compatibility beyond 8, so it is worth testing the script in your own scene before you depend on it. For definitive details, the developer's page is the best reference to consult.
Skin_Or_Poly_Shrink_Selection.ms is listed as free in this catalog, so you can add it to the ScriptSpot entries you try without a purchase noted here. Licensing terms can change over time and are ultimately set by the developer, Paul Hormis, rather than by this catalog. For the current terms and any conditions attached to using the script, check the developer's page at hyperent.com. That page is also where you can look for the most up-to-date version of the file and related information.
Skin_Or_Poly_Shrink_Selection.ms does have a demo video, hosted on YouTube, that you can watch alongside the ScriptSpot entry. It is worth viewing the video directly to see how the script is presented, then deciding whether it fits how you work with Skin or Poly selections in 3ds Max. The video sits with the rest of the material, and further links and information are available on the developer's page for 3ds Max users who want more detail before downloading.
Skin_Or_Poly_Shrink_Selection.ms is named for shrinking a selection while working with Skin or Poly, so both contexts are covered by the script's stated purpose. As the name suggests, its role is to shrink the current selection rather than perform other edits. It is a single-purpose MAXScript delivered as an .ms file for 3ds Max, aimed at versions 6, 7 and 8. For a fuller sense of how it behaves in each context, the demo video and the developer's page at hyperent.com are the places to look.
Also in Workflow for 3ds Max.

by Chuggnut
Reverse crosssection is a script for 3ds Max that works on a skinned model to reverse the order of its crosssections. Built for Max 4.x, it comes from developer Chuggnut and is listed at version 2.3.5.

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