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Eevee 360

by JSoftWorks·Rendering

Images © JSoftWorks. Used for product review; image policy.

Why we like it

Eevee 360 stands out in the superhive library for bringing panoramic and dome output to EEVEE, which doesn't support panoramic cameras natively, using a cubemap-and-stitch approach.

What is Eevee 360?

Blender's EEVEE engine doesn't natively support panoramic cameras. Eevee 360, from JSoftWorks, works around this by rendering a 6-camera cubemap and stitching it into your chosen panoramic format using an optimized Cycles pass. Output options include 360° Equirectangular Mono, 180° Mono, Skydome (180° pointing up), and custom immersive dome formats.

The add-on can render up to 16K resolution and handles both single-frame stills and animation sequences. Setup runs from a single click, with the add-on managing camera placement, resolution scaling, and the final stitching process. It is tested and working from Blender 2.93 through Blender 5.1.

Version 1.6.1 updates the core engine identification to support the newer EEVEE architecture and the modern Blender Extensions system. The Cycles stitching pass was rewritten around a custom 1-sample, 0-bounce node tree so the final composition takes seconds. A new experimental Tilted Dome preset outputs a 1:1 square format with a 65° upward camera tilt, and the UI has been cleaned up by removing obsolete settings.

Who is Eevee 360 best for?

Eevee 360 is best for blender artists producing VR, 360° video, and immersive dome content with the EEVEE engine.

How much does Eevee 360 cost?

Eevee 360 is completely free to download and use.

Key features

  • Projection modes: 360° Equirectangular Mono, 180° Mono, Skydome (180° pointing up), and custom immersive dome formats
  • Renders up to 16K resolution
  • Single-click setup that handles camera placement, resolution scaling, and the stitching process
  • Supports both single-frame stills and animation sequences
  • Tested and working from Blender 2.93 through Blender 5.1
  • Stitching pass rewritten around a custom 1-sample, 0-bounce node tree for a faster final composition
  • Experimental Tilted Dome preset with 1:1 square output and a 65° upward camera tilt

Tags

#360#VR#panoramic#dome#EEVEE#rendering#virtual reality

Frequently asked questions

What Blender versions does Eevee 360 support?

Eevee 360 is tested and working from Blender 2.93 all the way up to Blender 5.1, covering a wide span of releases. Version 1.6.1 updated the core engine identification to natively support the newer EEVEE architecture and the modern Blender Extensions system, so recent Blender 5.0+ builds are handled directly. For the current status on any specific build, check the developer's page before downloading.

Can Eevee 360 render 360° videos and animations?

Eevee 360 handles both single-frame stills and full animation sequences. For animations, output must be rendered as an image sequence such as PNG, JPEG, or EXR. Rendering directly to a video file format like FFmpeg Video is not supported and will produce a setup error. Once your image sequence is complete, you can compile it into an MP4 video afterward using your preferred tool.

Does Eevee 360 support dome theater output?

Eevee 360 includes an experimental Tilted Dome preset aimed at immersive dome theaters, such as the Las Vegas Sphere or theme park rides. It outputs a 1:1 square format and applies a 65° upward camera tilt. Alongside it, the add-on can produce 360° Equirectangular Mono, 180° Mono, and Skydome formats, plus custom immersive dome output to cover other panoramic and VR projects.

Is Eevee 360 free to use?

Eevee 360 is listed as free in this catalog, and its license is GPL. Pricing and licensing terms can change over time, so for the most current details it is best to check the developer's page directly before you download. There you can also confirm the version available and review anything else JSoftWorks lists about how the add-on is distributed.

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