Blender's EEVEE engine doesn't natively support panoramic cameras. Eevee 360, from JSoftWorks, works around this by rendering a 6-camera cubemap and stitching it into your chosen panoramic format using an optimized Cycles pass. Output options include 360° Equirectangular Mono, 180° Mono, Skydome (180° pointing up), and custom immersive dome formats.
The add-on can render up to 16K resolution and handles both single-frame stills and animation sequences. Setup runs from a single click, with the add-on managing camera placement, resolution scaling, and the final stitching process. It is tested and working from Blender 2.93 through Blender 5.1.
Version 1.6.1 updates the core engine identification to support the newer EEVEE architecture and the modern Blender Extensions system. The Cycles stitching pass was rewritten around a custom 1-sample, 0-bounce node tree so the final composition takes seconds. A new experimental Tilted Dome preset outputs a 1:1 square format with a 65° upward camera tilt, and the UI has been cleaned up by removing obsolete settings.