
Sdf.R
by Hugu's Works
SDF.R is a Blender add-on that brings Signed Distance Field (SDF) modeling into the viewport, using a custom Rust-GPU backend for real-time GPU previews and mesh generation directly inside Blender.
by Neo Lekker·Modeling
Illustrative cover generated by AnyPlugins — no product screenshot available.
Face2Face earns its spot in the superhive catalog as a focused tool for face-to-face projection: place source objects onto target faces, tweak them non-destructively, and drive boolean or Geometry-Node modifiers across several faces at once. It's GPL-licensed and backed by documentation, with more features on the developer's roadmap.
Face2Face is a Blender add-on for projecting and placing objects onto other objects, face to face. It lets you project a single or multiple source objects onto a target object by selecting a few faces, without having to worry about origins or transformation. Projection points are set by picking a single face on the source object and one or multiple faces on the target object.
Projections can be single or multi target, and multiple source objects are supported too. Once placed, projected objects can be altered in various ways and applied when you are happy with the result, then picked up afterwards and changed again, for a non-destructive workflow. A particular strength is altering multiple projected objects at the same time.
Beyond general placement, Face2Face assists with hard-surface boolean modifiers and the Geometry-Node modifier, helping set them up on several faces or objects simultaneously, including alongside other add-ons. It supports Blender 2.83 through 3.0, is released under the GPL license, and comes with documentation. The developer plans to keep adding features.
Face2Face is best for blender users who want to project or place objects onto model faces to add details, and set up boolean or Geometry-Node modifiers across multiple faces at once.
Face2Face is completely free to download and use.
Face2Face lists compatibility with Blender 2.83, 2.9, 2.91, 2.92, 2.93 and 3.0, so it covers the 2.8 and 2.9 series through the early 3.0 release. If you are running a newer Blender build, check the developer's page or documentation to confirm current support, since the add-on is described as continuing to grow with planned features. Testing on your exact version before relying on it in a project is always sensible when a listed range stops at 3.0.
Face2Face is listed as free in this catalog and is released under the GPL license. Licensing and availability can change over time, so for the current terms and any updates it is best to visit the developer's page or the documentation linked there. The GPL license generally covers how you can use and redistribute the add-on, and the developer notes that access to future features is included as they are added.
Face2Face sets projection points by having you pick a single face on the source object and then one or multiple faces on the target object. From that selection it projects the source onto the target without you needing to worry about origins or transformation. You can run single or multi target projections and use multiple source objects, and projected objects can then be altered together before you apply the result.
Face2Face assists with hard-surface boolean modifiers and the Geometry-Node modifier, helping set them up on several faces or objects at the same time rather than one at a time. It can also work alongside other add-ons for this. Beyond those modifier workflows, the add-on takes a general approach to projecting and placing all kinds of objects, so it is not limited to boolean or Geometry-Node use cases.
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SDF.R is a Blender add-on that brings Signed Distance Field (SDF) modeling into the viewport, using a custom Rust-GPU backend for real-time GPU previews and mesh generation directly inside Blender.

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