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G-Ready - Game Ready Modeling Tools

by Farid Mammadov·Modeling

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

G-Ready earns its place in the superhive library by gathering modeling, UV, baking, and optimization tools for the game asset workflow into one focused Blender add-on.

What is G-Ready - Game Ready Modeling Tools?

G-Ready - Game Ready Modeling Tools is a Blender add-on built to speed up the hard-surface and game asset workflow. It brings modeling cleanup, UV preparation, trim sheet work, high-to-low baking, LOD generation, vertex colors, smart renaming, and fast production tools into one focused package. It is designed for artists who work with Boolean/SubD workflows and need faster ways to prepare clean, optimized, game-ready assets.

On the modeling side, a rebuilt Boolean Cleanup handles Boolean cuts, loops, edge chains, and messy intersections with fewer manual steps, while UnBevel removes or recreates bevels on messy hard-surface topology. Offset creates clean offset cuts around selected edge chains or loops for panel lines and layered surface details, and Easy Loop and Select Surface speed up loop and angle-based selection. Auto UV unwraps and packs UVs, and the trim sheet tools let you draw trim areas, assign faces or islands, and align UVs inside trims with .gtrim preset import and export.

Matrix Bake, a hybrid baking algorithm, covers high-to-low, low-only, and hybrid setups, backed by one-click cage creation and Bake Explode. G-Ready 2.0 adds a radial menu for launching main tools directly in the viewport.

Who is G-Ready - Game Ready Modeling Tools best for?

G-Ready - Game Ready Modeling Tools is best for hard-surface artists, game asset artists, and Blender users working with Boolean/SubD workflows who prepare assets for baking, texturing, and game engines.

How much does G-Ready - Game Ready Modeling Tools cost?

G-Ready - Game Ready Modeling Tools is completely free to download and use.

Key features

  • Radial menu for quickly launching main tools in the viewport, including Boolean Cleanup, UnBevel, Auto UV, Offset, Trim Sheet tools, Easy Loop, and Select Surface
  • Rebuilt Boolean Cleanup for Boolean cuts, loops, edge chains, and messy intersections, plus UnBevel to remove or recreate bevels on messy hard-surface topology
  • Offset cuts around selected edge chains or loops for panel lines and layered surface details, with Easy Loop and angle-based Select Surface for selection
  • Auto UV unwrap and packing, trim sheet tools with .gtrim preset import/export, and Trim Scale for tileable textures within a trim sheet sector
  • Matrix Bake hybrid algorithm covering high-to-low, low-only, and hybrid setups, with one-click cage mesh creation, Bake Explode, UV Transfer, and multiple mesh and material baking
  • LOD Generator with ratio-based reduction or target triangle count, vertex color tools for ID map workflows, and smart _high/_low renaming

Tags

#Blender#hard-surface modeling#game assets#baking#UV tools#trim sheets#LOD generation#Boolean cleanup

Frequently asked questions

Does G-Ready work with Boolean and SubD modeling workflows?

G-Ready is designed for artists working with Boolean/SubD workflows who need to prepare clean, optimized, game-ready assets. Its Boolean Cleanup tool was rebuilt to clean Boolean cuts, loops, edge chains, and messy intersections with fewer manual steps, while UnBevel removes or recreates bevels on messy hard-surface topology. Offset creates clean offset cuts around selected edge chains or loops for panel lines and layered surface details. Easy Loop and angle-based Select Surface add faster selection, so the add-on fits directly into hard-surface modeling and cleanup.

Can G-Ready bake normals when no high-poly mesh is available?

G-Ready handles several baking scenarios through its overhauled Matrix Bake, a hybrid baking algorithm. It supports high-to-low baking from high-poly meshes to optimized low-poly assets, low-only baking when no high-poly mesh exists, and hybrid setups for partial high-poly availability. One-click cage mesh creation and Bake Explode, which stores object transforms and moves parts apart before resetting them, support cleaner AO and normal baking. Multiple mesh, cage, and material baking is also covered, along with UV Transfer between different UV maps.

Does G-Ready include trim sheet tools for Blender?

G-Ready includes trim sheet tools that let you draw trim areas in the UV Editor, assign faces or UV islands to trims, and move, rotate, flip, scale, and align UVs inside trims. You can import and export .gtrim presets. Trim Scale scales UV islands within a trim sheet sector to create tileable textures using only the trim sheet, repeating trim textures automatically by dividing the original mesh. Auto UV rounds out UV work with unwrap, packing, and stretching-island selection.

Can G-Ready generate LODs and ID maps for texturing?

G-Ready includes a LOD Generator that creates LOD versions using ratio-based reduction or a target triangle count mode. For texturing, its vertex color tools apply custom vertex colors, apply unique random colors, and create ID map workflows for tools like Substance Painter. Smart renaming automatically renames meshes with _high and _low and keeps high-poly and low-poly naming synced for cleaner baking preparation. Together these cover optimization and texture-prep steps in the game asset workflow.

Is G-Ready free to download?

G-Ready is listed as free here in our catalog. For current licensing terms and to confirm what is included, check the developer's page. G-Ready 2.0 is the current release and adds a radial menu for quickly launching main tools such as Boolean Cleanup, UnBevel, Auto UV, Offset, Trim Sheet tools, Easy Loop, and Select Surface directly in the viewport. Documentation is listed, and a demo video is available if you want to see more before installing.

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