
Frameit Pro
by Kosmos3D
Frameit Pro is a Blender add-on that builds frames with mullions and panels in one click and can add Cycles or Eevee materials. It works on any polygon object and on selected polygons in Edit Mode.
by Farid Mammadov·Modeling
Illustrative cover generated by AnyPlugins — no product screenshot available.
G-Ready earns its place in the superhive library by gathering modeling, UV, baking, and optimization tools for the game asset workflow into one focused Blender add-on.
G-Ready - Game Ready Modeling Tools is a Blender add-on built to speed up the hard-surface and game asset workflow. It brings modeling cleanup, UV preparation, trim sheet work, high-to-low baking, LOD generation, vertex colors, smart renaming, and fast production tools into one focused package. It is designed for artists who work with Boolean/SubD workflows and need faster ways to prepare clean, optimized, game-ready assets.
On the modeling side, a rebuilt Boolean Cleanup handles Boolean cuts, loops, edge chains, and messy intersections with fewer manual steps, while UnBevel removes or recreates bevels on messy hard-surface topology. Offset creates clean offset cuts around selected edge chains or loops for panel lines and layered surface details, and Easy Loop and Select Surface speed up loop and angle-based selection. Auto UV unwraps and packs UVs, and the trim sheet tools let you draw trim areas, assign faces or islands, and align UVs inside trims with .gtrim preset import and export.
Matrix Bake, a hybrid baking algorithm, covers high-to-low, low-only, and hybrid setups, backed by one-click cage creation and Bake Explode. G-Ready 2.0 adds a radial menu for launching main tools directly in the viewport.
G-Ready - Game Ready Modeling Tools is best for hard-surface artists, game asset artists, and Blender users working with Boolean/SubD workflows who prepare assets for baking, texturing, and game engines.
G-Ready - Game Ready Modeling Tools is completely free to download and use.
G-Ready is designed for artists working with Boolean/SubD workflows who need to prepare clean, optimized, game-ready assets. Its Boolean Cleanup tool was rebuilt to clean Boolean cuts, loops, edge chains, and messy intersections with fewer manual steps, while UnBevel removes or recreates bevels on messy hard-surface topology. Offset creates clean offset cuts around selected edge chains or loops for panel lines and layered surface details. Easy Loop and angle-based Select Surface add faster selection, so the add-on fits directly into hard-surface modeling and cleanup.
G-Ready handles several baking scenarios through its overhauled Matrix Bake, a hybrid baking algorithm. It supports high-to-low baking from high-poly meshes to optimized low-poly assets, low-only baking when no high-poly mesh exists, and hybrid setups for partial high-poly availability. One-click cage mesh creation and Bake Explode, which stores object transforms and moves parts apart before resetting them, support cleaner AO and normal baking. Multiple mesh, cage, and material baking is also covered, along with UV Transfer between different UV maps.
G-Ready includes trim sheet tools that let you draw trim areas in the UV Editor, assign faces or UV islands to trims, and move, rotate, flip, scale, and align UVs inside trims. You can import and export .gtrim presets. Trim Scale scales UV islands within a trim sheet sector to create tileable textures using only the trim sheet, repeating trim textures automatically by dividing the original mesh. Auto UV rounds out UV work with unwrap, packing, and stretching-island selection.
G-Ready includes a LOD Generator that creates LOD versions using ratio-based reduction or a target triangle count mode. For texturing, its vertex color tools apply custom vertex colors, apply unique random colors, and create ID map workflows for tools like Substance Painter. Smart renaming automatically renames meshes with _high and _low and keeps high-poly and low-poly naming synced for cleaner baking preparation. Together these cover optimization and texture-prep steps in the game asset workflow.
G-Ready is listed as free here in our catalog. For current licensing terms and to confirm what is included, check the developer's page. G-Ready 2.0 is the current release and adds a radial menu for quickly launching main tools such as Boolean Cleanup, UnBevel, Auto UV, Offset, Trim Sheet tools, Easy Loop, and Select Surface directly in the viewport. Documentation is listed, and a demo video is available if you want to see more before installing.
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