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FakeBones

by maylog·Workflow

Images © maylog. Used for product review; image policy.

Why we like it

FakeBones earns its place in the Blender extensions library because it improves the visibility of imported armatures without modifying the original armature data.

What is FakeBones?

FakeBones is a Blender add-on aimed at armatures imported from other software such as Maya and Unreal. It generates spherical empty objects to represent joints and conical empty objects for bone connections, and it uses Stretch To constraints to produce dynamic stretching effects.

The generated empties are organized into a FakeBones collection, set as non-selectable and always displayed in front. This keeps them from interfering with the original armature data while making animation editing more intuitive. Joint sizes scale dynamically in proportion to bone lengths, and the tool's controls sit under Properties > Data Panel > FakeBones.

Version 1.0.7 optimized the runtime logic for creating multiple fake skeletons in the same scene and added support for individually deleting and resizing the fake bones for each bone. FakeBones is compatible with Blender 4.2 LTS and newer and is released under the GNU General Public License v3.0 or later.

Who is FakeBones best for?

FakeBones is best for blender artists working with armatures imported from software such as Maya or Unreal who want clearer joint and bone-connection visualization while editing animation.

How much does FakeBones cost?

FakeBones is completely free to download and use.

Key features

  • Generates spherical empty objects for joints and conical empty objects for bone connections
  • Uses Stretch To constraints to achieve dynamic stretching effects
  • Dynamic scaling, with joint sizes proportional to bone lengths
  • Empty objects centralized in a FakeBones collection, set non-selectable and always displayed in front
  • Individually delete and resize the fake bones for each bone
  • Accessed from Properties > Data Panel > FakeBones

Tags

#Blender#armature#rigging#animation#add-on#visualization#empties

Frequently asked questions

Does FakeBones work with Blender 4.2?

FakeBones is compatible with Blender 4.2 LTS and newer, so 4.2.0 and later releases are supported. Once installed, its controls appear under Properties > Data Panel > FakeBones. The add-on works on armatures imported from other software such as Maya or Unreal, generating empty objects to represent joints and bone connections. For the current version and any compatibility notes, check the developer's page on GitHub.

Where does FakeBones appear in Blender?

FakeBones is located under Properties > Data Panel > FakeBones once installed. From there it generates spherical empty objects for joints and conical empty objects for bone connections, organizing them into a FakeBones collection. That collection is set as non-selectable and always displayed in front, so the fake bones do not interfere with the original armature data. Version 1.0.7 also lets you individually delete and resize the fake bones for each bone.

How do I install FakeBones?

FakeBones can be installed by dragging and dropping it into Blender, or by downloading the add-on and using Install from Disk. It requires no special permissions and is written in Python. The add-on is compatible with Blender 4.2 LTS and newer, and after installation its options appear under Properties > Data Panel > FakeBones. For downloads and setup details, see the developer's page on GitHub.

Is FakeBones free?

FakeBones is listed as free in this catalog and is distributed under the GNU General Public License v3.0 or later. The add-on requires no special permissions and can be installed by dragging it into Blender or using Install from Disk. Its current release is version 1.0.7, compatible with Blender 4.2 LTS and newer. For current licensing terms and the latest download, refer to the developer's page on GitHub.

What changed in FakeBones 1.0.7?

FakeBones 1.0.7 optimized the runtime logic for creating multiple fake skeletons in the same scene, and it added support for individually deleting and resizing the fake bones that correspond to each bone. The add-on continues to generate spherical empties for joints and conical empties for bone connections, organized into the FakeBones collection. It is compatible with Blender 4.2 LTS and newer. For the full version history, see the developer's page on GitHub.

Alternatives to FakeBones

Also in Workflow for Blender.

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