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Game Dev Tools For 2.79 And

by zebus3d·Modeling

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Earns its place in the superhive library as a Blender-to-Substance Painter modeling helper, bringing edge-softening groups and low/high exports into a single place.

What is Game Dev Tools For 2.79 And?

Game Dev Tools is an add-on for Blender from developer zebus3d, available for versions 2.79 and 2.80. It targets hard modeling and the creation of video games, with the aim of improving the workflow between Blender and Substance Painter.

Its poly utils cover everyday modeling tasks from a single place. You can make groups of softening and hard edges, including ridges, and control the global width for split edges or set individual weights. Additional options include an auto vertex color id and applying the mirror modifier when an object has one. The developer notes this follows a similar workflow to 3ds Max, without needing to assign a number to each smoothing group.

Once an object is modeled, you can export both low and high versions in FBX and OBJ format to texture them in Substance Painter. An Exploiting functionality keeps your Substance Painter bakes from creating conflicts caused by the proximity of objects. The add-on is released under the GPL license.

Who is Game Dev Tools For 2.79 And best for?

Game Dev Tools For 2.79 And is best for hard modeling and video game asset creation in Blender, especially when moving models into Substance Painter for texturing.

How much does Game Dev Tools For 2.79 And cost?

Game Dev Tools For 2.79 And is completely free to download and use.

Key features

  • Groups of softening and hard edges, including ridges
  • Global width control for split edges, or individual weights
  • Export low and high versions in FBX and OBJ formats
  • Auto vertex color id
  • Apply the mirror modifier when an object has one
  • Exploiting functionality to prevent proximity conflicts during Substance Painter bakes
  • Poly utils for everyday modeling tasks

Tags

#Blender#Substance Painter#hard modeling#game development#FBX export#poly utils#vertex color id#baking

Frequently asked questions

Which Blender versions does Game Dev Tools support?

Game Dev Tools is listed for Blender 2.79 and 2.80, and the developer notes it was also made available for 2.80. If you work across both, the add-on covers them, and it's released under the GPL license. For anything beyond these versions, or to confirm current compatibility with newer Blender releases, check the developer's page, since support outside the listed versions isn't stated on this listing.

Does Game Dev Tools work with Substance Painter?

Game Dev Tools is built to improve the workflow between Blender and Substance Painter. Once a model is finished, you can export both low and high versions in FBX and OBJ format to texture them in Substance Painter. Its Exploiting functionality keeps your Substance Painter bakes from creating conflicts caused by the proximity of objects. Substance Painter is a separate program, while the add-on covers the modeling and export steps described on this card.

How does the edge workflow in Game Dev Tools compare to 3ds Max?

Game Dev Tools lets you make groups of softening and hard edges, including ridges, from a single place. The developer notes it follows a workflow similar to 3ds Max but in a simpler form: in 3ds Max you select and apply a number for each smoothing group, whereas here that step isn't necessary. You can also control the global width for split edges or set individual weights, which keeps edge handling in one accessible spot.

Is Game Dev Tools free?

Game Dev Tools is listed as free in this catalog. It's released under the GPL license, which the listing states directly. Licensing and pricing can change over time, so for the current terms and any conditions on use or redistribution, check the developer's page. The GPL license generally governs how the add-on can be used, modified, and shared, though the developer's page is the place to confirm the latest details.

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