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Gather Resources

by Digital-Art-Freedom·Workflow

Images © Digital-Art-Freedom. Used for product review; image policy.

Why we like it

Earns its place in the blender_extensions library as a compact utility that brings After Effects-style Collect Files behaviour to Blender projects.

What is Gather Resources?

Gather Resources is a utility add-on for Blender that pulls every external project file into a single place. It scans your .blend for images, textures, VSE video and audio strips, cache files, and other external media, then copies and relinks them into a local textures/ directory beside the file. The developer likens the approach to After Effects' Collect Files, and lists it as useful for archiving, sharing, version-controlling, or transferring projects between machines.

The add-on collects image textures, image sequences, VSE video footage and sound, and cache files such as Mesh Sequence Cache. It flattens nested or doubled textures/ folders, preserves source folder structure where appropriate, and handles duplicates safely by auto-renaming or reusing files based on file size. Copying runs multi-threaded, and the process works across all scenes rather than only the active one.

Operation is non-destructive—the original .blend is never modified. After saving, run it from File → External Data, and a summary appears when the copy completes. It targets Blender 4.2 LTS and newer and is released under the GPL-3.0-or-later license.

Who is Gather Resources best for?

Gather Resources is best for archiving, sharing, version-controlling, or transferring Blender projects between machines by consolidating external media.

How much does Gather Resources cost?

Gather Resources is completely free to download and use.

Key features

  • Collects image textures, image sequences, VSE video footage and sound, and cache files such as Mesh Sequence Cache
  • Copies and relinks external media into a local textures/ directory beside the .blend
  • Flattens nested or doubled textures/ folders and preserves source folder structure where appropriate
  • Handles duplicates safely with auto-renaming or reuse based on file size
  • Multi-threaded copying
  • Works across all scenes, not just the active one
  • Non-destructive — never modifies the original .blend

Tags

#Blender#asset management#project files#textures#VSE#pipeline#archiving#utility

Frequently asked questions

Does Gather Resources work with Blender 4.2 and Blender 5.x?

Gather Resources lists compatibility with Blender 4.2 LTS and newer, so it runs on current 4.2 releases and later builds. Version 0.5.2 finalises Blender 5.x path behaviour, unifying how paths are normalised across its scanner, relinker, and root operator so mapping keys match between scan, map, and relink. If you work across mixed versions, the developer's GitHub issue tracker is the place to check for any reported edge cases before relying on it in a production pipeline.

How do I run Gather Resources in Blender?

Gather Resources runs from Blender's File → External Data menu. Save your .blend first, then click Gather Resources; the add-on creates a textures/ directory beside your file, copies all referenced external media into it, and relinks each reference to the new location. A summary appears when the process completes. To install it, drag and drop the add-on into Blender, or download it and use Install from Disk.

What license is Gather Resources released under?

Gather Resources is released under the GNU General Public License v3.0 or later (GPL-3.0-or-later), © 2024–2025 Simon Heggie. That makes it open source, with the source code and an issue tracker hosted on the developer's GitHub repository at github.com/SimonHeggie/GatherResources. It is listed as free in this catalog, so there is no price to state here; for current licensing terms and any usage conditions, check the developer's page directly rather than relying on this summary.

Does Gather Resources modify my original .blend file?

Gather Resources is described as safe and non-destructive—it never modifies the original .blend. It copies external media into a new textures/ folder beside your file and relinks references to that folder, leaving the source project intact. The add-on requests file permission to read project media and copy it into a local directory. If you hit trouble with specific media types, the developer's GitHub issue tracker lists open reports to check against.

Alternatives to Gather Resources

Also in Workflow for Blender.

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